- From: Nathan Rixham <nathan@webr3.org>
- Date: Thu, 20 May 2021 15:16:22 +0100
- To: Melvin Carvalho <melvincarvalho@gmail.com>
- Cc: Kingsley Idehen <kidehen@openlinksw.com>, public-rww <public-rww@w3.org>
- Message-ID: <CANiy74zkoMzVM1jFqLwkhZz89CUiFEEPJXS7z3JCn8PknsQ4gQ@mail.gmail.com>
On Thu, May 20, 2021 at 1:20 PM Melvin Carvalho <melvincarvalho@gmail.com> wrote: > On Tue, 18 May 2021 at 16:52, Kingsley Idehen <kidehen@openlinksw.com> > wrote: > >> I want to publish this to the Web, but not for $0.00 since there is a >> serious opportunity cost associated with the production of the work in >> question. >> > Publishing we can do too. But you want to do access control and also paid > access control. Or a pay wall or something like this. > Perhaps the relationship between cost, consumption, and reward needs explored a little more here. The assumption here is a traditional digital marketplace where copies of the digital item have a fixed cost, that's likely pay to access. Due to the nature of both this data and it's format, the potential *direct *audience is likely very small. Kingsley's use case is very interesting, because the data created can be seen as having different values to different people/entities, and ultimately the most appreciative would be people who would consume the data as part of a different medium, such as on a wiki page, in a book, or even just relevant parts in discography of information whilst they listen to an album. I'd argue that the optimal solution would be reward based microtransactions, where appreciation/reward could flow from the end consumer back to the original creator. An important aspect of this is that it flips the transaction around, such that the set of consumers define value of the thing, as opposed to the creator asserting a cost and charging it before it access, or chasing it as is commonly seen in the world of royalties (see the mess of dead youtube videos due to claims from distributors and corps). This reward based approach facilitates a much broader audience with a fairer reflection of value. To me this feels like a very common scenario, that doesn't have a solution as yet, it's no different to a transcluded photo on a web page, a quoted tweet in a new article, a portion of a song in a video, a bug fix pull request on github, a viral meme - all things which have real value which is not transferred or reflected, or all too often simply stolen by the republisher. Sure many things are suited to a fixed price, physical goods, credits for api usage, anything with an easily quantifiable base cost, but there's a whole world of creative and information based things where the true value is ultimately unknown, and all too often lost or exploited, if Kinglsey's use case is to be solved, it may warrant looking at the full problem.
Received on Thursday, 20 May 2021 14:16:50 UTC