- From: Mark Watson <watsonm@netflix.com>
- Date: Wed, 5 Jun 2013 21:42:26 +0100
- To: "piranna@gmail.com" <piranna@gmail.com>
- Cc: Emmanuel Revah <stsil@manurevah.com>, "public-restrictedmedia@w3.org" <public-restrictedmedia@w3.org>
Sent from my iPhone On Jun 5, 2013, at 7:13 PM, "piranna@gmail.com" <piranna@gmail.com> wrote: > Yeah, I agree, but we are now able to use our current hardware to see > videos and listen music on the web, why should we need to do an > "upgrade" of our hardware just to see EME-CDM enabled content? You are just asking the same question again and again: 'Why do we need DRM?'. The answer is that the owners of the content choose to license their content with this requirement. That's just the product they offer. Why do they do that ? You'll have to ask them, but there can be no doubt that they do and little prospect that this will change soon. > They > don't offer any added value that would compensate the costs... Well, the added value to the user is that they can access this content at all. Whether there is added value more generally is a difficult question. Clearly there is value (content is sold, revenue can be used to make more content) and clearly there are costs, including the opportunity cost of some things that might be easier if there was no DRM. This whole discussion could be about whether these costs are higher than the value or vice versa. > > And no, I don't consider to be able to play 4k videos as an "added > value" since almost nobody will be able to notice the higher quality > except with > 100" screens and also the raw CPU and GPU power will be > able to decode it someday without problems, so don't need to add here > any GPU based CDM. That's ok, you don't need to buy 4k videos if you don't want to. The SD and HD versions will still be available. ...Mark > > 2013/6/5 Mark Watson <watsonm@netflix.com>: >> Sent from my iPhone >> >> On Jun 5, 2013, at 1:47 PM, "piranna@gmail.com" <piranna@gmail.com> wrote: >> >>>> On W3C.org » Standards » Browsers and Authoring Tools -> link: >>>> http://www.w3.org/standards/agents/Overview.html >>>> "We should be able to publish regardless of the software we use [...] We >>>> should be able to access the web from any kind of hardware that can connect >>>> to the Internet" >>>> >>>> I don't know if this is a policy but it is on the W3's website. >>> I find it self explanatory... there shouldn't be hardware based >>> limits, nor current or future, at least on the specification level >>> (we'll left to the good and responsive web developers to make a WebGL >>> based web page to be accessed by a braille TTY... At least the W3C >>> standars offer the tools to make it feasable). >> >> There are and always will be services on the web that require >> particular software or hardware to fully function. As I have >> mentioned, navigation apps require high accuracy positioning. Apps >> that rely on gestures will require touchscreens. Videos require >> suitable codecs. Some games require performant graphics or >> accelerometers. Various bio-medical apps will require certain kinds of >> sensor hardware etc. etc. If you don't have suitable hardware you may >> get an inferior version of the app or you may not be able to use it at >> all. >> >> Indeed, if this were not the case then the web would be cut off from a >> huge realm of innovation. Any app relying on a new hardware innovation >> would be unable to deploy on the web until the necessary hardware was >> ubiquitous. And the hardware only becomes ubiquitous once the app has >> become successful, which would have to be as a native app. >> >> Is it really what we want for the web to be a pure follower in this >> way, only having access to new technologies after they have been >> pioneered and proven in native apps ? What if there are apps which >> only make sense with the combination of new hardware and the unique >> properties of the web ? I suppose we can never have these. >> >> ...Mark >>> >>> -- >>> "Si quieres viajar alrededor del mundo y ser invitado a hablar en un >>> monton de sitios diferentes, simplemente escribe un sistema operativo >>> Unix." >>> – Linus Tordvals, creador del sistema operativo Linux > > > > -- > "Si quieres viajar alrededor del mundo y ser invitado a hablar en un > monton de sitios diferentes, simplemente escribe un sistema operativo > Unix." > – Linus Tordvals, creador del sistema operativo Linux
Received on Wednesday, 5 June 2013 20:42:59 UTC