- From: <piranna@gmail.com>
- Date: Tue, 9 Jul 2013 12:50:05 +0200
- To: David Singer <singer@apple.com>
- Cc: Duncan Bayne <dhgbayne@fastmail.fm>, cobaco <cobaco@freemen.be>, "public-restrictedmedia@w3.org" <public-restrictedmedia@w3.org>
> Given the general unhappiness with DRM, someone who comes up with a viable better model will likely get a lot of interest. > It's already done: give your music by free download the same way as your "competitors" (your users) do, if you are good enough your fans will buy a phisical copy paying for the "added value" of owning a phisical copy and go to your concerts. There has been a lot of music groups that has got fame this way sometimes also in other countries due to their own discographies didn't give them credit, some of them current huge pop-starts like Justin Biever, just a poor unknown guy that uploaded covers to YouTube just for fun some time ago... With movies and videogames it happens the same. Take a look at Iron Sky (that produced a great first-class movie just by crowdfunding) or AngryBirds: Rovio have claimed that being their games free (at least on Android) and also having a lot of duplicates on their merchandising, they are still getting a lot of revenues due to the free publicity their fans do. The best commercial model always has been to develop good products. If so, money will come sooner or later. -- "Si quieres viajar alrededor del mundo y ser invitado a hablar en un monton de sitios diferentes, simplemente escribe un sistema operativo Unix." – Linus Tordvals, creador del sistema operativo Linux
Received on Tuesday, 9 July 2013 10:50:52 UTC