Re: HTML5 and DRM - A Middle Path?

> > So, also then, the cost of the goods was overpriced, isn't it?
>
> By cost of production I mean the cost of, for example, pressing an LP.  I
don't mean the value that the content creator assigned to the content
itself.
>
I agree, I was talking about the cost of create a phisical copy was low,
but now with digital copies it's null in practical terms, so all the
remaining cost are trully overprized, specially when trying to sell digital
content at an equiparable cost of a phisical copy. It doesn't make sense,
you have lost the money for create the content both for pshisical or
digital content, don't matter how much copies do you sold, one or one
million. Your only option is to compensate the costs for the manufacture of
each copy, and for digital copies this has lowered a lot, and you should
raise it lower or give an added value if you want to compete with your
cheapest competitor, in this case piracy copies. You work for Apple, you
should know that the winner movement of the iTunes Store where the low
prizes, the nice interface and the seamless integratiin with iTunes
player... :-)

> If it's over-priced, then don't buy it. If it's sold in a form you don't
like, don't buy it. That's a free market.
>
It's not a free market since the product I'm interested to buy is not in
the conditions I need, there are no other distributors and more important
there are no other alternatives. The fact that you can buy a disk from
other artist don't have anything to do with the fact that you want to
listen to one particular artist, and this kind of uni-directional
statements and mandates about when, how and about what amount are this
products distributed based and creating an artificial scarcity is not a
valid example of free market, but instead of a monopoly.

Received on Monday, 19 August 2013 18:01:24 UTC