- From: Rob Manson <roBman@mob-labs.com>
- Date: Mon, 14 Mar 2011 22:16:34 +1100
- To: Rich Tibbett <richt@opera.com>
- Cc: public-device-apis@w3.org, Robin Berjon <robin@berjon.com>, jerome.giraud@orange-ftgroup.com, Christine Perry <cperey@perey.com>, 전종홍 <hollobit@etri.re.kr>, "discussion@arstandards.org" <discussion@arstandards.org>, "public-poiwg@w3.org" <public-poiwg@w3.org>
Hi Rich, that is interesting! 8) We'll definitely send you through some feedback and links to what we build. #toystoystoys roBman On Mon, 2011-03-14 at 12:03 +0100, Rich Tibbett wrote: > Rich Tibbett wrote: > > Robin Berjon wrote: > >> Hi, > >> > >> I just came across this: > >> > >> http://www.technologyreview.com/computing/35065/?p1=A1&a=f > >> https://research.cc.gatech.edu/polaris/ > >> > >> I was wondering if anyone here was aware of this work, had thoughts, > >> etc. related to rechartering. > >> > > > > As I understand it, the current standards development of the device > > element [1] gives us webcam access and then geolocation [2] and > > orientation [2] give us the spatial awareness required to develop > > augmented reality experiences in the browser. > > > > It would be nice to then expose a whole host of sensors that provide > > more context to the current environment: temperature, light, gravity, > > pressure, proximity. These are things that we could (and I propose that > > we should) recharter with. > > > > The other concern is the performance hit of doing AR in JavaScript - > > especially on mobile devices. > > > > I expect a JS AR library to pop up and lead the way here. It might > > utilize Workers and WebGL rendering and browsers are quickly becoming > > fully hardware accelerated. At that point, if we're seeing significant > > unresolvable problems with AR performance in the browser, we should > > regroup and see if we could offload some of the more intensive > > processing to the compiled nature of the browser. Until then, I'm happy > > to stay quiet on whether loading AR in to the browser is necessary or > > even if its a good idea in the first place and let 3rd-party libraries > > lead the way on AR - as long as we're providing the essential building > > blocks to AR experiences in browser (such as camera, geolocation and > > orientation). > > > > In terms of the formats of geolocation data, I'm happy to leave that to > > the open market. 3rd party AR libraries are going to support whatever > > works for them at the time, whether that's KHARMA or otherwise (e.g. the > > Geonames format). > > > > We just released an Opera Mobile for Android build featuring > experimental support for the <device> element [1] and device orientation > events [3]: > > http://my.opera.com/core/blog/2011/03/14/web-meet-device > > What we are underplaying is that this is the first public browser build > ever to provide all of the basic standards necessary to develop the > first native augmented reality experiences in web browsers. > > I'd really like to see some 3rd party libraries spring up to provide > augmented reality experiences around this build. That makes it possible > to experiment on suitable POI formats and data going forward (as > mentioned above). > > Please let us know if you have any feedback on this release and remember > to point us to any cool stuff you decide to make in the mean time :) > > Kind regards, > > Rich > > > > > [1] > > http://www.whatwg.org/specs/web-apps/current-work/multipage/commands.html#devices > > [2] http://dev.w3.org/geo/api/spec-source.html > > [3] http://dev.w3.org/geo/api/spec-source-orientation.html > >
Received on Monday, 14 March 2011 11:17:07 UTC