- From: Christine Perey <cperey@perey.com>
- Date: Sat, 04 Sep 2010 12:27:08 +0200
- To: jacques lemordant <jacques.lemordant@inria.fr>
- CC: "Public POI @ W3C" <public-poiwg@w3.org>
Hello Jacques, Thank you for responding to the invitation from Rob. Do you think it is possible for you to prepare a position paper for the upcoming International AR Standards Meeting on the topic of the AR framework which you have in mind? I understand that you are unable to attend in person, however, it would be great to have a contribution from you as we will also have from Thomas Wrobel and others who are unable to be in Seoul on Oct 11-12 for this meeting [1]. The instructions for paper preparation are here [2] Thank you for your time. -- Christine Spime Wrangler cperey@perey.com mobile +41 79 436 68 69 VoIP (from US) +1 (617) 848-8159 Skype (from anywhere) Christine_Perey [1] http://www.perey.com/ARStandardsMeeting.html [2] http://www.perey.com/ARStandardsPaperInstructions.html On 9/3/2010 4:31 PM, jacques lemordant wrote: > Thanks Rob for pushing me in this thread ;-) >> I'd be interested to hear your thoughts on how A2ML or other related >> options [3] could or could not work in the broader HTML, SVG, WebGL open >> stack I've outlined below. > We think that by using an XML format like A2ML, audio could be treated > exactly as SVG or X3D in an AR Framework: > The similarity between structured interactive audio (A2ML) and > structured interactive graphics (SVG) is explained in: > http://svgopen.org/2010/papers/34-Sound_Objects_for_SVG/ > > Our vision of an AR framework is shown in the attached image. > > > For an AR framework of this kind, we clearly need a format for POI. > KML is not suitable because it was build to put graphics information on > digital images tiles and not build for AR. > > For AR, we need something probably simpler, i.e. defined at a higher > level by using URIs. (Graphics data is embedded in the KML document) > > Instead of specific graphics data embedded in the format, we need > references (URIs) to TEXT objects., 2D objects, 3D objects, sound objects > in standardized format (XHTML, SVG, X3D or collada, A2ML or something else). > > It should not be to difficult to define such a format as a mapping from > Geographical data to URI's > >> I'd especially be interested to hear about broadening it out from just >> sound files to including sound streams. > > There is nothing special around streaming a sound source or putting it > in the RAM, at least with > respect to the goal of this mailing list > >> Personally, if I look around, the white headphones I see everyone on the >> street wearing suggests to me that the iPod is now the currently >> dominant form of Augmented Reality/Wearable Computing. It's just that >> this audio has no awareness of the context around it and is not >> integrated with sensor data in any way. > > Some joggers have nike shoes with sensors for ipod and the music is > playing at a rate which > depends on their speed ...... and we can imagine much more to improve > training > > jacques
Received on Saturday, 4 September 2010 10:27:37 UTC