Re: [pointerevents] touch-action doesn't allow for press-hold-drag UX (#178)

> I'm wondering what press-hold-and-drag behaviours couldn't be built using HTML5 DnD primitives. I.e. if you set an empty dragImage and listen to drag events it might be possible to build completely custom rich drag interfaces which rely on the native platform timing for when to start drag (just as you would with contextmenu).

I'd love to know too. Want to whip up some demos? Last time I played with the DnD API and touch (many years ago) I struggled with various edge cases in the DnD behaviour and differences between browsers. But maybe I just didn't try hard enough or maybe it's better now?


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Received on Thursday, 3 February 2022 15:54:44 UTC