- From: Rick Byers via GitHub <sysbot+gh@w3.org>
- Date: Fri, 29 Jul 2016 19:32:50 +0000
- To: public-pointer-events@w3.org
Not necessarily, I think we could have the built-in drag-and-drop still work when captured. More challenging is perhaps HTML5 DnD APIs. [That](http://www.html5rocks.com/en/tutorials/dnd/basics/) appears to still work with the extension, but probably only because we still have the boundary events (not yet modifying hit-test during capture for mouse). Here's one possible compromise that's more rational that the touch/mouse split. We could state that drag and drop has the effect of releasing pointer capture (although we'd have to specify that this is ALL dragging as triggered as the default action of mousedown, not just HTML5 DnD where elements opt-in with `draggable`). Then mouse dragging by default would not be captured (but would be if you `preventDefault` the `mousedown`), but touch would be. -- GitHub Notification of comment by RByers Please view or discuss this issue at https://github.com/w3c/pointerevents/issues/125#issuecomment-236273169 using your GitHub account
Received on Friday, 29 July 2016 19:32:58 UTC