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Re: Fwd: Pointer Events spec

From: Arthur Stolyar <nekr.fabula@gmail.com>
Date: Wed, 16 Apr 2014 17:54:45 +0400
Message-ID: <CAPAD5+Bh_LfiNP_N9u5iE2ymF9M5y62CQN33Ht_HTmQwv1o_RQ@mail.gmail.com>
To: "Patrick H. Lauke" <redux@splintered.co.uk>, public-pointer-events@w3.org
Made test case here: http://jsbin.com/yayagoyi/1
Code on which I tested is not changed there, even comments.

2014-04-16 17:45 GMT+04:00 Patrick H. Lauke <redux@splintered.co.uk>:

> On 16/04/2014 14:15, Arthur Stolyar wrote:
>> Tested on Windows Emulator 12.0 (Window 8.1) with touch events
>> emulation. It seams that IE has implicit 'pointer capture' for element
>> which may trigger scroll. i.e. if element has 'touch-action: pan-x
>> pan-y' or just 'touch-action: auto' CSS property, when all events
>> between pointerdown and pointercancel 'll be fired on that element. It
>> means that if pointer leaves boudaries of that element, then pointerout
>> and pointerleave 'll be fired, but not pointerover and pointerevent on
>> new target. Also, IE has some strange behavior with 'pointer capture',
>> when IE fires pointerout on element with 'pointer capture' then
>> relatedTarget property of event 'll be null, but when IE triggers
>> pointerleave on element with 'pointer capture' then relatedTarget
>> property of that element 'll be same element as in target property of
>> event.
> Do you have a test case/demo? Happy to test on an actual Win8.1
> touchscreen laptop, as it may well be that what you're seeing is an
> artifact of running it in emulator.
> P
> --
> Patrick H. Lauke
> www.splintered.co.uk | https://github.com/patrickhlauke
> http://flickr.com/photos/redux/ | http://redux.deviantart.com
> twitter: @patrick_h_lauke | skype: patrick_h_lauke

@nekrtemplar <https://twitter.com/nekrtemplar>
Received on Wednesday, 16 April 2014 13:55:13 UTC

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