- From: Matt Brubeck <mbrubeck@mozilla.com>
- Date: Mon, 08 Apr 2013 09:13:44 -0700
- To: Jacob Rossi <Jacob.Rossi@microsoft.com>, Wesley Johnston <wjohnston@mozilla.com>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>
On 4/7/2013 10:28 AM, Jacob Rossi wrote: >> 2.) The mouse compatibility section is a little vague to me about what to do with multi-mode input. i.e. If there's a mouse and a touch on the screen, I think we only want to send mouse events for the mouse pointer and not the touch or (I would guess) many pages will have issues with two mice on screen at once? If there's a touch and a pen, I think whichever was set active first should dispatch mouse events? > We (Microsoft) often refer to the concept you're describing as "device arbitration." Platform-specific behavior may dictate this and may involve technologies out of scope for this spec (e.g. "Algorithms to determine unintended input (e.g. palm rejection)" [2]). We've discussed device arbitration in the group before [3], but I can elaborate a bit as the mail threads don't fully seem to capture the discussion we had (perhaps some old minutes do though). Without specifying exact arbitration rules, can we make it clear in the spec that (a) when there is more than one primary pointer, only one primary pointer at a time will generate compatibility mouse events, and (b) deciding which primary pointer generates these events is up to the implementation? Currently this is sort of implied, but confusingly. For example, the spec says, "The primary pointer is used to identify a master pointer amongst the set of active pointers. This pointer is the one that will produce compatibility mouse events." Later it says "When two or more pointer device types are being used concurrently, multiple pointers are considered primary" but does not explain how this affects behavior like "the *one* that will produce compatibility mouse events."
Received on Monday, 8 April 2013 16:14:16 UTC