- From: Richard Geldreich <rich@binomial.info>
- Date: Mon, 13 Nov 2023 14:45:25 -0500
- To: Leo Barnes <lbarnes@apple.com>
- Cc: "Chris Blume (W3C Calendar)" <noreply+calendar@w3.org>, "Portable Network Graphics (PNG) Working Group" <public-png@w3.org>
- Message-ID: <CAMJqMUTOs=ToYeF2vRLYmMXN1-zxksGdAhc3F5p0NQLXBX6SBw@mail.gmail.com>
.PNG is already incredibly popular in video games, real-time rendering, visualization, etc. They already use half-floats at various stages in their pipelines. Note the Windows compositer internally now uses IEEE half-floats: https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range FP16: "When Advanced Color is enabled, the DWM performs its composition using IEEE half-precision floating point (FP16), eliminating any bottlenecks, and allowing the full precision of the display to be used." [image: image.png] On Mon, Nov 13, 2023 at 2:12 PM Leo Barnes <lbarnes@apple.com> wrote: > > > On Nov 13, 2023, at 18:56, Richard Geldreich <rich@binomial.info> wrote: > > A note about marketing "HDR" PNG: What PNG is calling "HDR" does not have > nearly enough dynamic range to be called "HDR" in some segments of the > industry, such as in real-time rendering. Even 12-bits with a transfer > function is nowhere near enough for our needs. Importantly, we need at > least 5-bit exponents. > > > But is PNG really the right choice of format for real-time stuff? > Real-time stuff tends to require HW acceleration and PNG is not exactly > easy to accelerate with HW. > > I don't disagree with the use-case, but I don't necessarily think all > formats have to support all use-cases. > > Cheers, > //Leo > > > > > On Mon, Nov 13, 2023 at 12:23 PM Chris Blume (W3C Calendar) < > noreply+calendar@w3.org> wrote: > >> View this event in your browser >> <https://www.w3.org/events/meetings/77dd00ce-0351-4282-bab9-bdef33c6d076/> >> PNG marketing meeting Upcoming Confirmed >> >> 27 November 2023, 10:00 -11:00 EST5EDT >> >> Event is recurring every other week on Monday, starting from 2023-11-27, >> until 2024-11-13 >> Portable Network Graphics (PNG) Working Group >> <https://www.w3.org/groups/wg/png/calendar/> >> >> The primary meeting link ishttps:// >> w3c.zoom.us/j/85136933003?pwd=SW9ZaFV0UEpydkU2RXNMYnEraE85QT09 >> Joining Instructions >> >> Instructions are restricted to meeting participants. You need to log in >> <https://auth.w3.org/?url=https%3A%2F%2Fwww.w3.org%2Fevents%2Fmeetings%2F77dd00ce-0351-4282-bab9-bdef33c6d076%2F> >> to see them. >> Participants Organizers >> >> - Chris Blume >> - Stephanie Hurlburt >> >> Groups >> >> - Portable Network Graphics (PNG) Working Group >> <https://www.w3.org/groups/wg/png/> (View Calendar >> <https://www.w3.org/groups/wg/png/calendar/>) >> >> Report feedback and issues on GitHub <https://github.com/w3c/calendar>. >> > >
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Received on Monday, 13 November 2023 19:45:43 UTC