- From: Robin Raymond <robin@hookflash.com>
- Date: Sat, 12 Apr 2014 17:14:50 -0400
- To: Bernard Aboba <Bernard.Aboba@microsoft.com>
- CC: "public-ortc@w3.org" <public-ortc@w3.org>
Received on Saturday, 12 April 2014 21:15:20 UTC
[RR] You are correct and I don't believe we'd need an "onGatherNeeded" event in this case (or at least I fail to see the value). As per Martin's suggestion on the repo we could also get rid of the "final" flag for the candidates by having a gather engine state as follows: enum GatherStates { "idle", "gathering" }; I believe we still need a gather method to kick off the gather engine, or to force the engine to regather now, or to change a gather policy. > Bernard Aboba <mailto:Bernard.Aboba@microsoft.com> > April 12, 2014 at 3:33 PM > > > [BA] How does the "ongatherneeded" event compare to > "onCandidatesChanged"? For example, if candidates were invalidated > (e.g. Interface goes down), would ongatherneeded fire? >
Received on Saturday, 12 April 2014 21:15:20 UTC