- From: Robin Raymond <robin@hookflash.com>
 - Date: Sat, 12 Apr 2014 17:14:50 -0400
 - To: Bernard Aboba <Bernard.Aboba@microsoft.com>
 - CC: "public-ortc@w3.org" <public-ortc@w3.org>
 
Received on Saturday, 12 April 2014 21:15:20 UTC
[RR] You are correct and I don't believe we'd need an "onGatherNeeded" 
event in this case (or at least I fail to see the value). As per 
Martin's suggestion on the repo we could also get rid of the "final" 
flag for the candidates by having a gather engine state as follows:
enum GatherStates {
"idle",
"gathering"
};
I believe we still need a gather method to kick off the gather engine, 
or to force the engine to regather now, or to change a gather policy.
> Bernard Aboba <mailto:Bernard.Aboba@microsoft.com>
> April 12, 2014 at 3:33 PM
>
>
> [BA] How does the "ongatherneeded" event compare to 
> "onCandidatesChanged"? For example, if candidates were invalidated 
> (e.g. Interface goes down), would ongatherneeded fire?
>
Received on Saturday, 12 April 2014 21:15:20 UTC