Upcoming: W3C/SMPTE Workshop on Professional Media Production on the Web, November 2021

Hello,

W3C is pleased to call for participation in:

   W3C/SMPTE Workshop on Professional Media Production on the Web
   9-18 November 2021, Virtual Event
   https://www.w3.org/2021/03/media-production-workshop/

Professional media assets, including audio-visual masters for television 
and motion pictures, are increasingly being stored in the cloud. The 
workshop will connect the web platform and the professional media 
production communities and explore evolutions of the Web platform to 
address professional media production requirements.

This joint W3C/SMPTE event will be organized as a combination of 
pre-recorded talks followed by online discussions on GitHub, and 
culminating in a series of live sessions in November 2021.

Expected topics of discussions include:
* Use cases for professional media production, e.g. localization, 
accessible essence authoring, quality check (QC), mastering, 
manufacturing, etc.
* Support for professional media technologies (such as video codecs, 
immersive sound, timed text, access technologies, HDR/WCG)
* Applying existing/upcoming Web technologies to professional media 
production scenarios: WebGPU, WebGL, WebAssembly, WebCodecs, WebRTC 
Encoded Media, Web Audio, etc.
* Use of a Web application for client-side media editing versus use of a 
Web application for remote desktop access.
* Accurate essence synchronization, frame accuracy for video and sample 
accuracy for audio.
* Latency management when operating on media assets stored in the cloud 
trough a Web based interface, as well as in live media production workflows.
* Access to client capabilities, e.g. display capabilities.
* Application of visual effects in real time.
* Content security, including use of fine-grained access controls, 
content encryption and forensic marking, so as to track user interaction 
with in-production content and allow attribution of leaks.
* Metadata creation and management in production workflows, including 
metadata about content provenance and authenticity.
* With the awareness that tracking, attribution, and authenticity 
proofs, as above, can pose privacy harms, particularly outside of 
professional use cases, mechanisms for limiting their use outside of 
professional contexts, making it clear when they're in use, and making 
them opt-in.
* Compatibility with legacy systems and standards, e.g. timecode.
* Requirements for live and packaged media workflows.
* Audio and video contribution using web technologies, e.g. WebRTC or 
WebTransport.

Attendance is free for all invited participants and is open to the 
public, whether or not W3C/SMPTE members.

For more information on the workshop, please see the workshop details 
and submission instructions:
   https://www.w3.org/2021/03/media-production-workshop/
https://www.w3.org/2021/03/media-production-workshop/speakers.html

If you have any questions, please contact organizer Francois Daoust 
<fd@w3.org>.

W3C Members interested in sponsoring this workshop, see:
https://www.w3.org/2021/03/media-production-workshop/sponsors.html

Workshop organizers are also interested in expanding diversity of the 
program committee to cover other perspectives and regional 
specificities. Please reach out to François Daoust <fd@w3.org> if you 
are interested.

This announcement follows section 8 of the W3C Process Document:
    https://www.w3.org/2020/Process-20200915/#GAEvents

We look forward to seeing you there.

Xueyuan Jia, W3C Marketing & Communications

Received on Monday, 23 August 2021 08:25:17 UTC