- From: David MacDonald <david100@sympatico.ca>
- Date: Mon, 5 Sep 2016 11:03:24 -0400
- To: Alastair Campbell <acampbell@nomensa.com>
- Cc: "public-mobile-a11y-tf@w3.org" <public-mobile-a11y-tf@w3.org>
- Message-ID: <CAAdDpDZQXGbz+V8bj-N76tv1sAVbg=MGyZAT9JwEg+8xJh_oJg@mail.gmail.com>
Here is reference 15. http://www.ncbi.nlm.nih.gov/pubmed/22768644 Cheers, David MacDonald *Can**Adapt* *Solutions Inc.* Tel: 613.235.4902 LinkedIn <http://www.linkedin.com/in/davidmacdonald100> twitter.com/davidmacd GitHub <https://github.com/DavidMacDonald> www.Can-Adapt.com <http://www.can-adapt.com/> * Adapting the web to all users* * Including those with disabilities* If you are not the intended recipient, please review our privacy policy <http://www.davidmacd.com/disclaimer.html> On Mon, Sep 5, 2016 at 11:02 AM, David MacDonald <david100@sympatico.ca> wrote: > I've tracked down the Reference 16 in the document. > http://link.springer.com/article/10.1007/s10209-013-0320-5 > > Reference 17 is here: > http://link.springer.com/chapter/10.1007%2F978-3-540-73279-2_104 > > It should be noted that for the study I summarized previously, the users > had the device on a table that they were sitting at, and so they were in > close proximity and they were using a tablet Samsung. > > > > > this might be helpful. > > Cheers, > David MacDonald > > > > *Can**Adapt* *Solutions Inc.* > Tel: 613.235.4902 > > LinkedIn > <http://www.linkedin.com/in/davidmacdonald100> > > twitter.com/davidmacd > > GitHub <https://github.com/DavidMacDonald> > > www.Can-Adapt.com <http://www.can-adapt.com/> > > > > * Adapting the web to all users* > * Including those with disabilities* > > If you are not the intended recipient, please review our privacy policy > <http://www.davidmacd.com/disclaimer.html> > > On Mon, Sep 5, 2016 at 10:36 AM, David MacDonald <david100@sympatico.ca> > wrote: > >> I agree we have to look carefully... we want to have a WCAG 2.1 that >> makes sense to all, otherwise WCAG 2.1 will end up like the sequels to the >> "Matrix"... flat and not accepted by our stakeholders. >> >> I've read through the reference sent by John looking for things that >> might help us... there are also several useful references that we may want >> to look up. There are 4 pages missing from the 16 page report in the Google >> book version but I think I can pull the major parts of it. Here are some >> quotes and a summary of key findings pertinent to our work. >> >> "When creating the prototype, we referred to research on appropriate >> button size [ 14, 15], button spacing [ 15, 16], and touchscreen gestures >> and button position [11, 17]. In our mobile voting user interface design, >> buttons arc located near the edges of the screen and the active region of >> each button is at least 20 mm in length and width (although the visual size >> may appear smaller), with at least 6.35 mm of spacing between active >> regions. Where buttons arc touching, the minimum button size was increased >> to provide additional spacing. All functionality is accessed via tap, which >> is the preferred and most effective gesture for individuals with motor >> skill impairments [ 11 ]" >> >> "although the amount of spacing included between these buttons and the >> placement of the buttons along the edges of the screen was based on >> previous research, we observed that his spacing proved insufficient, >> especially for w participants who tended to experience drifting. This >> proximity of repeated-press buttons led to accidental presses of the Next >> Contest button ... " >> >> >> Here's a summary of other points. >> >> - Buttons in study were were 20mm = 75px with spacing of 6.35mm = >> 24 px (conversion here https://css-tricks.com/the-lengths-of-css/ ) >> This was based on research listed below. >> - Users did better with mobile device on slanted table >> - Resting hand alongside of the device for support helps some users >> - buttons on edge were better because user could support arm >> - left and right hand versions of software are helpful for this reason >> - 4 out of 16 participants did not have success when they touched the >> Samsung Galaxy Tab4, probably because of excessive dwell times were >> recognized as double press rather than single. >> - some users used their thumbs and fingers other than the index finger >> - Button placement personalization would be helpful. >> - People with dexterity problems required twice the time. (literally) >> - Accuracy of control group wass 88.8% vs 65.3% for users with >> dexterity problems. 4 users w/ disabilities failed the task with less than >> 70%. >> - much of their findings is consistent with previous literature. >> >> >> References #11, 14, 15, 16, 17 are as follows: >> >> 11, and 14 are on pages left out of the Google book. >> >> 15. Touch screen user interfaces for older adults: button size and >> spacing (Jin, Z.X, Plocher, T. Kiff, L., HCI 2007 LNCS Vol 4554. pp. >> 933-941, Springer, Heidelberg 2007 >> 16. Effect of touch screen button size and spacing on touch >> characteristics of users with and without disabilities. Human Factors >> Ergonomics Soc. 54(3), 425-436 (2012), Sesto, M.E. Irwin, C.B., CHen, K.B, >> Chourasia, A. O, Weigmann. DA >> >> 17. Mobile touchscreen user interfaces: Bridging the gap between >> motor-impaired and able bodied users. Univ. Access Inf. Soc. 13, 303-313 >> (2014) >> >> >> Here's the research paper John referred to summarized here. >> >> https://books.google.com/books?id=9hOfDAAAQBAJ&pg=PA159&lpg= >> PA159&dq=Touchscreen+voting+interface+design+for+persons+wit >> h+disabilities:+Insights+from+usability+evaluation+of+mobile >> +voting+prototype&source=bl&ots=2a0DJQeVh6&sig=vnbIDBLP6OQ >> cTO-EJIp9L30eM2c&hl=en&sa=X&ved=0ahUKEwjruJqjudvOAhVDtRQKH >> b-bCGoQ6AEIMjAE#v=onepage&q=Touchscreen%20voting%20interface >> %20design%20for%20persons%20with%20disabilities%3A%20Insight >> s%20from%20usability%20evaluation%20of%20mobile%20voting% >> 20prototype&f=false >> >> >> >> >> >> >> >> >> >> Cheers, >> David MacDonald >> >> >> >> *Can**Adapt* *Solutions Inc.* >> Tel: 613.235.4902 >> >> LinkedIn >> <http://www.linkedin.com/in/davidmacdonald100> >> >> twitter.com/davidmacd >> >> GitHub <https://github.com/DavidMacDonald> >> >> www.Can-Adapt.com <http://www.can-adapt.com/> >> >> >> >> * Adapting the web to all users* >> * Including those with disabilities* >> >> If you are not the intended recipient, please review our privacy policy >> <http://www.davidmacd.com/disclaimer.html> >> >> On Mon, Sep 5, 2016 at 9:00 AM, Alastair Campbell <acampbell@nomensa.com> >> wrote: >> >>> David wrote: >>> > “We've seen studies recommending up to 57px... We went back and forth >>> on 50 px but dropped it to 48px for the very reason you mention regarding >>> Android devs... Are you recommending further reduction? >>> > It would make sense for an accessibility standard to take the upper >>> limit not the lower....” >>> >>> Ideally there would be a well-researched, known minimum size that easily >>> translates into CSS pixels, and the platform standards would all use that. >>> >>> However, we aren’t there so I think it would help to have a common >>> ‘story’, either: >>> >>> - It uses the lower end of the platform standards and we can say “use >>> platform standards”. >>> >>> OR >>> >>> - It uses something larger than any of the platform standards, so we can >>> say “The platform standards aren’t enough, please make targets bigger”. >>> >>> Choosing the upper end of the platform standards is messy, it means that >>> some developers don’t have to worry, others do. >>> >>> So there are three options compared to the platform standards: 1) lower >>> end; 2) upper end; 3) above. >>> >>> In the case of 2 or 3, there needs to be a good rational for why the >>> platform standard (i.e. iOS) is not large enough. >>> >>> Sorry that I have probably missed that reasoning, but this is the type >>> of push-back that Alan was talking about so I’m just trying to preempt it! >>> >>> Cheers, >>> >>> -Alastair >>> >>> >>> >> >
Received on Monday, 5 September 2016 15:04:00 UTC