- From: David MacDonald <david100@sympatico.ca>
- Date: Mon, 5 Sep 2016 11:02:28 -0400
- To: Alastair Campbell <acampbell@nomensa.com>
- Cc: "public-mobile-a11y-tf@w3.org" <public-mobile-a11y-tf@w3.org>
- Message-ID: <CAAdDpDagGrcDvKgokPrD5o7VPBtqUSSCAbYXbpAkLkqesOELKA@mail.gmail.com>
I've tracked down the Reference 16 in the document. http://link.springer.com/article/10.1007/s10209-013-0320-5 Reference 17 is here: http://link.springer.com/chapter/10.1007%2F978-3-540-73279-2_104 It should be noted that for the study I summarized previously, the users had the device on a table that they were sitting at, and so they were in close proximity and they were using a tablet Samsung. this might be helpful. Cheers, David MacDonald *Can**Adapt* *Solutions Inc.* Tel: 613.235.4902 LinkedIn <http://www.linkedin.com/in/davidmacdonald100> twitter.com/davidmacd GitHub <https://github.com/DavidMacDonald> www.Can-Adapt.com <http://www.can-adapt.com/> * Adapting the web to all users* * Including those with disabilities* If you are not the intended recipient, please review our privacy policy <http://www.davidmacd.com/disclaimer.html> On Mon, Sep 5, 2016 at 10:36 AM, David MacDonald <david100@sympatico.ca> wrote: > I agree we have to look carefully... we want to have a WCAG 2.1 that makes > sense to all, otherwise WCAG 2.1 will end up like the sequels to the > "Matrix"... flat and not accepted by our stakeholders. > > I've read through the reference sent by John looking for things that might > help us... there are also several useful references that we may want to > look up. There are 4 pages missing from the 16 page report in the Google > book version but I think I can pull the major parts of it. Here are some > quotes and a summary of key findings pertinent to our work. > > "When creating the prototype, we referred to research on appropriate > button size [ 14, 15], button spacing [ 15, 16], and touchscreen gestures > and button position [11, 17]. In our mobile voting user interface design, > buttons arc located near the edges of the screen and the active region of > each button is at least 20 mm in length and width (although the visual size > may appear smaller), with at least 6.35 mm of spacing between active > regions. Where buttons arc touching, the minimum button size was increased > to provide additional spacing. All functionality is accessed via tap, which > is the preferred and most effective gesture for individuals with motor > skill impairments [ 11 ]" > > "although the amount of spacing included between these buttons and the > placement of the buttons along the edges of the screen was based on > previous research, we observed that his spacing proved insufficient, > especially for w participants who tended to experience drifting. This > proximity of repeated-press buttons led to accidental presses of the Next > Contest button ... " > > > Here's a summary of other points. > > - Buttons in study were were 20mm = 75px with spacing of 6.35mm = 24 > px (conversion here https://css-tricks.com/the-lengths-of-css/ ) This > was based on research listed below. > - Users did better with mobile device on slanted table > - Resting hand alongside of the device for support helps some users > - buttons on edge were better because user could support arm > - left and right hand versions of software are helpful for this reason > - 4 out of 16 participants did not have success when they touched the > Samsung Galaxy Tab4, probably because of excessive dwell times were > recognized as double press rather than single. > - some users used their thumbs and fingers other than the index finger > - Button placement personalization would be helpful. > - People with dexterity problems required twice the time. (literally) > - Accuracy of control group wass 88.8% vs 65.3% for users with > dexterity problems. 4 users w/ disabilities failed the task with less than > 70%. > - much of their findings is consistent with previous literature. > > > References #11, 14, 15, 16, 17 are as follows: > > 11, and 14 are on pages left out of the Google book. > > 15. Touch screen user interfaces for older adults: button size and spacing > (Jin, Z.X, Plocher, T. Kiff, L., HCI 2007 LNCS Vol 4554. pp. 933-941, > Springer, Heidelberg 2007 > 16. Effect of touch screen button size and spacing on touch > characteristics of users with and without disabilities. Human Factors > Ergonomics Soc. 54(3), 425-436 (2012), Sesto, M.E. Irwin, C.B., CHen, K.B, > Chourasia, A. O, Weigmann. DA > > 17. Mobile touchscreen user interfaces: Bridging the gap between > motor-impaired and able bodied users. Univ. Access Inf. Soc. 13, 303-313 > (2014) > > > Here's the research paper John referred to summarized here. > > https://books.google.com/books?id=9hOfDAAAQBAJ&pg=PA159&lpg= > PA159&dq=Touchscreen+voting+interface+design+for+persons+ > with+disabilities:+Insights+from+usability+evaluation+of+m > obile+voting+prototype&source=bl&ots=2a0DJQeVh6&sig=vnbIDBLP > 6OQcTO-EJIp9L30eM2c&hl=en&sa=X&ved=0ahUKEwjruJqjudvOAhVDtRQ > KHb-bCGoQ6AEIMjAE#v=onepage&q=Touchscreen%20voting%20interfa > ce%20design%20for%20persons%20with%20disabilities%3A% > 20Insights%20from%20usability%20evaluation%20of%20mobile%20v > oting%20prototype&f=false > > > > > > > > > > Cheers, > David MacDonald > > > > *Can**Adapt* *Solutions Inc.* > Tel: 613.235.4902 > > LinkedIn > <http://www.linkedin.com/in/davidmacdonald100> > > twitter.com/davidmacd > > GitHub <https://github.com/DavidMacDonald> > > www.Can-Adapt.com <http://www.can-adapt.com/> > > > > * Adapting the web to all users* > * Including those with disabilities* > > If you are not the intended recipient, please review our privacy policy > <http://www.davidmacd.com/disclaimer.html> > > On Mon, Sep 5, 2016 at 9:00 AM, Alastair Campbell <acampbell@nomensa.com> > wrote: > >> David wrote: >> > “We've seen studies recommending up to 57px... We went back and forth >> on 50 px but dropped it to 48px for the very reason you mention regarding >> Android devs... Are you recommending further reduction? >> > It would make sense for an accessibility standard to take the upper >> limit not the lower....” >> >> Ideally there would be a well-researched, known minimum size that easily >> translates into CSS pixels, and the platform standards would all use that. >> >> However, we aren’t there so I think it would help to have a common >> ‘story’, either: >> >> - It uses the lower end of the platform standards and we can say “use >> platform standards”. >> >> OR >> >> - It uses something larger than any of the platform standards, so we can >> say “The platform standards aren’t enough, please make targets bigger”. >> >> Choosing the upper end of the platform standards is messy, it means that >> some developers don’t have to worry, others do. >> >> So there are three options compared to the platform standards: 1) lower >> end; 2) upper end; 3) above. >> >> In the case of 2 or 3, there needs to be a good rational for why the >> platform standard (i.e. iOS) is not large enough. >> >> Sorry that I have probably missed that reasoning, but this is the type of >> push-back that Alan was talking about so I’m just trying to preempt it! >> >> Cheers, >> >> -Alastair >> >> >> >
Received on Monday, 5 September 2016 15:02:59 UTC