Re: Proposal: expanding/modifying Guideline 2.1 and its SCs (2.1.1, 2.1.2, 2.1.3) to cover Touch+AT

On a first read, I'm "cautiously optimistic" :)

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David MacDonald



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On Sun, Jul 3, 2016 at 4:27 PM, Patrick H. Lauke <redux@splintered.co.uk>
wrote:

> As threatened/promised, here's what I've got so far. Fair warning: this is
> potentially a long read, and will likely require a lot more discussion
> (brace yourselves for another epic mailing list thread).
>
> I'm limiting the initial discussion to the MATF list (though I've sought
> feedback outside of the list separately, which helped shape some of the
> language below).
>
> I would request that you give this proposal some serious consideration
> (I'd add that the thinking behind this proposal is essentially how we at
> The Paciello Group are currently interpreting WCAG 2.0 when doing
> mobile/tablet audits of web content, in the absence of any current
> provision for touch+AT scenarios/issues in WCAG 2.0 - so this
> interpretation has been roughly "road-tested", though by no means I'd claim
> it's exhaustive or covers all possible edge cases).
>
> ##########
> # Proposal:
> ##########
>
> Expanding the current Guideline 2.1 and SCs 2.1.1, 2.1.2 and 2.1.3 to
> cover not only "keyboards", but inputs that provide a functionally similar
> interaction mode (in particular in the touchscreen+AT scenario). The
> primary reason is to avoid duplicating various SCs purely for "touch+AT"
> when the concept is already expressed in the same way in the current
> 2.1/2.1.1/2.1.2/2.1.3 but, due to the language used in those, "touch+AT" is
> not covered.
>
> ## Considerations:
>
> - please review these against the current WCAG 2.0 2.1/2.1.1/2.1.2/2.1.3
>
> - does the revised language still adequately cover the traditional
> "keyboard" scenario? we don't want to make the new guideline/SCs "looser".
> We want to expand their applicability, without providing any new
> loopholes/wiggle room for authors NOT to support traditional keyboard
>
> - does the revised language adequately cover the touch+AT scenario and our
> intended requirements (that users of touch+AT must be able to
> navigate/operate stuff, and that they don't get trapped)?
>
> - a reminder that this is specifically about touch+AT - in this scenario,
> it's the AT (VoiceOver, TalkBack, Narrator, JAWS on a touchscreen Win 10
> laptop, NVDA on a touchscreen Win 10 laptop) that is interpreting the
> gestures/swipes/taps and translating these into instructions to the
> OS/browser (move focus to next element, to previous element, activate);
> scenarios where an author OVERRIDES the AT (which were mentioned in some of
> our calls, but I feel violate the non-interference requirement), and
> scenarios where we're looking at touch WITHOUT AT (e.g. where authors
> implemented their own gesture-based interface, for instance) are NOT
> covered by my suggestions below, and these WILL need new SCs (so to be
> clear, I'm not saying "if we just do the below, we can go home early
> folks..."); these simply cover one particular aspect (which we can then set
> aside and concentrate on the touch w/out AT stuff, stylus, fancy stylus
> with tilt/rotation/etc, device motion sensor, light sensors, etc).
>
> Note: in many respects, the touch+AT scenario is actually more limited
> than traditional keyboard, since it does not generally allow for arbitrary
> keys (like cursor keys, any letters, ESC, etc) to be triggered unless an
> on-screen keyboard is provided by the OS/AT (and, in the case of
> VoiceOver/iOS, TalkBack/Android, Narrator/Win10Mobile) this only happens
> when a user explicitly sets their focus on an input (like a text input in a
> form). It is functionally similar to the most basic keyboard
> TAB/SHIFT+TAB/ENTER/SPACE interactions (though it does NOT fire "fake"
> keyboard events, like a fake TAB for instance). This actually makes it
> potentially more involved for authors to satisfy this new/modified
> guideline/SC, meaning that if the below were to be included in 2.1, it
> would tighten (not loosen) the requirement on authors. If this is felt too
> limiting, one possibility could be to add some form of additional exception
> to the modified 2.1.1 to keep it as loose as current WCAG 2.0, and rely
> solely on 2.1.3 and its "no exceptions" (but 2.1.3 would then, I'd say,
> need to be promoted to AA instead of AAA).
>
> Of course, beyond the below, there'd be a need to review all relevant
> "understanding", "how to meet", and related failure/success
> examples/techniques. But for now, I feel we need to nail this part, as it's
> quite fundamental to any further input-specific work we want to carry out
> under MATF.
>
>
>
> ######################
> # Modified Guideline/SCs:
> ######################
>
> # Guideline 2.1 Non-pointer Accessible: Make all functionality available
> from non-pointer input.
>
> ## Understanding Guideline 2.1
>
> ### 2.1.1 Non-pointer: All functionality of the content is operable
> through accessibility supported non-pointer input interfaces (such as
> keyboards), without requiring specific timings for individual interactions,
> except where the underlying function requires input that depends on the
> path of the user's movement and not just the endpoints. (Level A)
>
> Note 1: non-pointer inputs include (but are not limited to) physical
> keyboards, on-screen keyboards, single-switch and two-switch interfaces,
> assistive technologies such as speech input (which translate spoken
> commands into simulated keystrokes and user agent interactions) and screen
> readers on a touchscreen device (which translate touchscreen swipes and
> other gestures into user agent interactions). [ED: this is pretty much what
> should go in the glossary, but I'd say the note can reiterate it here for
> clarity?]
>
> Note 2: The exception relates to the underlying function, not the input
> technique. For example, if using handwriting to enter text, or gestures on
> a touchscreen device running gesture-controlled assistive technology to
> move the current focus, the input technique (handwriting, touchscreen
> gesture) usually requires path-dependent input, but the underlying function
> (text input, moving the focus) does not.
>
> Note 3: This does not forbid and should not discourage authors from
> providing pointer input (such as mouse, touch or stylus) in addition to
> non-pointer operation.
>
>
> ### 2.1.2 No Focus Trap: If focus can be moved to a component of the page
> using accessibility supported non-pointer input interfaces, then focus can
> be moved away from that component using only non-pointer input interfaces.
> If it requires more than unmodified exit method (such as arrow keys, tab
> keys, or other standard exit methods), the user is advised of the method
> for moving focus away. (Level A)
>
> Note: Since any content that does not meet this success criterion can
> interfere with a user's ability to use the whole page, all content on the
> Web page (whether it is used to meet other success criteria or not) must
> meet this success criterion. See Conformance Requirement 5:
> Non-Interference.
> How to Meet 2.1.2 | Understanding 2.1.2
>
> ### 2.1.3 Non-pointer (No Exception): All functionality of the content is
> operable through accessibility supported non-pointer input interfaces (such
> as keyboards) without requiring specific timings for individual
> interactions. (Level AAA)
>
>
>
> # Additions to glossary:
>
> ## pointer input
> an input device that can target a specific coordinate (or set of
> coordinates) on a screen, such as a mouse, pen, or touch contact.
> (cross-reference https://w3c.github.io/pointerevents/#dfn-pointer) [ED:
> i'd also be happy to modify the glossary definition in the Pointer Events
> Level 2 spec (which is about to go to FPWD) to talk about "pointer input"
> rather than "pointer", to make it match this proposed wording]
>
> ## non-pointer input
> compared to a pointer input (cross-reference previous glossary entry) -
> which allows user to target a specific coordinate (or set of coordinates)
> on a screen - non-pointer inputs generally provide an indirect way for
> users to move their focus and activate controls/functionality. Non-pointer
> inputs include (but are not limited to) physical keyboards, on-screen
> keyboards, single-switch and two-switch interfaces, assistive technologies
> such as speech input (which translate spoken commands into simulated
> keystrokes and user agent interactions) and screen readers on a touchscreen
> device (which translate touchscreen swipes and other gestures into user
> agent interactions).
>
>
> --
> Patrick H. Lauke
>
> www.splintered.co.uk | https://github.com/patrickhlauke
> http://flickr.com/photos/redux/ | http://redux.deviantart.com
> twitter: @patrick_h_lauke | skype: patrick_h_lauke
>
>
>

Received on Monday, 4 July 2016 11:34:17 UTC