- From: Patrick H. Lauke <redux@splintered.co.uk>
- Date: Wed, 18 Nov 2015 10:26:05 +0000
- To: public-mobile-a11y-tf@w3.org
On 17/11/2015 13:04, David MacDonald wrote: > I think two things to explore are > > 1) When activation of a component relies force of touch, alternative > activation mechanisms are available > 2) When activation of a component relies duration of touch, alternative > activation mechanisms are available These could broadly be lumped in with "gesture" overall (i.e. expanding the definition of a gesture as being related to movement - a swipe, pinch, etc - as well as other properties of the interaction - force, duration, or in some cases even rotation of the touch point (though this is only supported in a handful of devices, like Nexus 10 ... see https://developers.google.com/web/updates/2015/07/rotationAngle-and-touchRadius?hl=en and my demo https://twitter.com/patrick_h_lauke/status/666617215144300545 ) Incidentally, I'm also wondering if 3D Touch (though it's iOS specific at this point, but does relate to force of touch gesture) should be mentioned (non-normatively, perhaps). It does seem to work for VoiceOver users (see http://www.applevis.com/guides/ios-iphone-voiceover/voiceover-users-guide-3d-touch-iphone-6s) but I'm not sure (and can't currently check, as I lack a 3D touch capable device) what the situation is like for keyboard and switch users. P -- Patrick H. Lauke www.splintered.co.uk | https://github.com/patrickhlauke http://flickr.com/photos/redux/ | http://redux.deviantart.com twitter: @patrick_h_lauke | skype: patrick_h_lauke
Received on Wednesday, 18 November 2015 10:26:34 UTC