Re: SC's or techniques on Force and duration

On 17/11/2015 13:04, David MacDonald wrote:
> I think two things to explore are
>
>   1) When activation of a component relies force of touch, alternative
> activation mechanisms are available
> 2) When activation of a component relies duration of touch, alternative
> activation mechanisms are available

These could broadly be lumped in with "gesture" overall (i.e. expanding 
the definition of a gesture as being related to movement - a swipe, 
pinch, etc - as well as other properties of the interaction - force, 
duration, or in some cases even rotation of the touch point (though this 
is only supported in a handful of devices, like Nexus 10 ... see 
https://developers.google.com/web/updates/2015/07/rotationAngle-and-touchRadius?hl=en 
and my demo https://twitter.com/patrick_h_lauke/status/666617215144300545 )

Incidentally, I'm also wondering if 3D Touch (though it's iOS specific 
at this point, but does relate to force of touch gesture) should be 
mentioned (non-normatively, perhaps). It does seem to work for VoiceOver 
users (see 
http://www.applevis.com/guides/ios-iphone-voiceover/voiceover-users-guide-3d-touch-iphone-6s) 
but I'm not sure (and can't currently check, as I lack a 3D touch 
capable device) what the situation is like for keyboard and switch users.

P
-- 
Patrick H. Lauke

www.splintered.co.uk | https://github.com/patrickhlauke
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Received on Wednesday, 18 November 2015 10:26:34 UTC