- From: Harald Alvestrand <harald@alvestrand.no>
- Date: Tue, 10 Jun 2014 12:42:37 +0200
- To: public-media-capture@w3.org
I like this!
Do you have a different proposal in the works to figure out an exemplar
algorithm for how to resolve multiple "ideal" constraints together?
I guess we also need to have a reworked algorithm for describing exactly
how the pieces fit together in the New World Order (including "advanced").
Some comments on thread:
- I have come to like "advanced" because the name tells you "unless
you've read the documentation, you have little chance of figuring out
what goes on here". Sad in a way, but realistic, and useful.
- "exact" is better than "required" because "min" and "max" are also
required, so we shouldn't be using that word for something different
- the WebIDL already permits multiple DOMString values in "exact" and
"ideal"
On 06/09/2014 11:08 PM, Peter Thatcher wrote:
> At the interim meeting in DC, we reached a consensus for a form of
> getUserMedia constraints that has the following form:
>
> var supports = DeviceManager.getSupportedConstraints("video");
> if(!supports["aspectRatio"] || !supports["facingMode"]) {
> // Treat like an error.
> }
> getUserMedia({“video”: {
> “width”: {"min": 320, “ideal”: 1280, “max”: 1920},
> “height”: {"min": 240, “ideal”: 720, “max”: 1080},
> // Shorthand for ideal.
> “framerate”: 30,
> // "facingMode": "environment" would be optional.
> “facingMode”: {"exact": “environment”},
> "advanced": [...]
> }}, ...);
>
> And the following rules:
>
> 1. "min", "max", and "exact" are required, except when in the
> "advanced" list.
> 2. "ideal" and a bare value or list of values are optional.
> 3. The browser indicates what it supports via
> DeviceManager.getSupportedConstraints, which the JS can use to make
> sure the browser supports a certain constraint before trying to use it.
>
> Here is an example of "I want 720p, I can go up to 1080p, and I can go
> down to VGA":
>
> getUserMedia({“video”: {
> “width”: {"min": 640, “ideal”: 1280, “max”: 1920},
> “height”: {"min": 480, “ideal”: 720, “max”: 1080},
> }}, ...);
>
>
> Here is an example of "I want camera X, ideally with VGA":
>
> var cameraSourceId = ...;
> getUserMedia({“video”: {
> "sourceId": {"exact": cameraSourceId},
> "width": 640,
> "height": 480
> }}, ...);
>
> Here is an example of "I want a front-facing camera and it must be VGA":
>
> var supports = DeviceManager.getSupportedConstraints("video");
> if(supports["facingMode"]) {
> getUserMedia({“video”: {
> "facingMode": {"exact": "user"},
> "width": {"exact": 640},
> "height": {"exact": 480}
> }}, ...);
> }
>
> Here is an advanced example of "I want 4k, then 1080, then 720p, and
> nothing else".
>
> getUserMedia({“video”: {
> "advanced": [
> {"width": 4096, "height": 2160},
> {"width": 1920, "height": 1080},
> {"width": 1280, "height": 720}
> ]
> }}, ...);
>
>
> I have looked through the existing WebIDL, and I believe this is would
> be the best way to structure the new WebIDL. Note the assumption that
> there is a "DeviceManager" to be added before this:
>
> partial interface DeviceManager {
> // Keys are constraint keys, and truthy values = supported and
> // untruthy values = unsupported.
> static Dictionary getSupportedConstraints(DOMString kind);
> }
>
> dictionary MediaTrackConstraints : MediaTrackConstraintSet {
> sequence<MediaTrackConstraintSet> advanced;
> };
>
> dictionary MediaTrackConstraintSet {
> ConstrainLong width;
> ConstrainLong height;
> ConstrainDouble aspectRatio;
> ConstrainDouble frameRate;
> ConstrainVideoFacingMode facingMode;
> ConstrainDouble volume;
> ConstrainLong sampleRate;
> ConstrainLong sampleSize;
> boolean echoCancelation;
> ConstrainDOMString sourceId;
> };
>
> typedef (Long or ConstrainLongRange) ConstrainLong;
> typedef (Double or ConstrainDoubleRange) ConstrainDouble;
> typedef (DOMString or sequence<DOMString> or ConstrainDOMStringParameters)
> ConstrainDOMString;
> typedef (VideoFacingModeEnum or sequence<VideoFacingModeEnum> or
> ConstrainVideoFacingModeParameters) ConstrainVideoFacingMode;
>
> dictionary ConstrainLongRange {
> long max;
> long min;
> long exact; // new
> long ideal; // new
> }
>
> dictionary ConstrainDoubleRange {
> double min;
> double max;
> double exact; // new
> double ideal; // new
> };
>
> // new
> dictionary ConstrainDOMStringParameters {
> (DOMString or sequence<DOMString>) exact;
> (DOMString or sequence<DOMString>) ideal;
> }
>
> // new
> dictionary ConstrainVideoFacingModeParameters {
> (VideoFacingModeEnum or sequence<VideoFacingModeEnum>) exact;
> (VideoFacingModeEnum or sequence<VideoFacingModeEnum>) ideal;
> }
>
> Note that it's possible, according to the type system, to have "exact"
> and "ideal" in "advanced", which doesn't make sense according to the
> algorithm. But making that not possible complicates the types a lot,
> which probably isn't worth it. It would be much more simple to put a
> check in the runtime rather than the type system to disallow that.
>
>
> Now, two questions:
>
> 1. Does everyone like these details?
> 2. What are the next steps to add text and get in the spec?
Received on Tuesday, 10 June 2014 10:43:11 UTC