- From: Peter Thatcher <pthatcher@google.com>
- Date: Mon, 9 Jun 2014 14:08:09 -0700
- To: public-media-capture@w3.org
- Message-ID: <CAJrXDUHNnSB579kCQZesBPf6Em_pe3B4vRXYzWEZez+H=0e0ZA@mail.gmail.com>
At the interim meeting in DC, we reached a consensus for a form of getUserMedia constraints that has the following form: var supports = DeviceManager.getSupportedConstraints("video"); if(!supports["aspectRatio"] || !supports["facingMode"]) { // Treat like an error. } getUserMedia({“video”: { “width”: {"min": 320, “ideal”: 1280, “max”: 1920}, “height”: {"min": 240, “ideal”: 720, “max”: 1080}, // Shorthand for ideal. “framerate”: 30, // "facingMode": "environment" would be optional. “facingMode”: {"exact": “environment”}, "advanced": [...] }}, ...); And the following rules: 1. "min", "max", and "exact" are required, except when in the "advanced" list. 2. "ideal" and a bare value or list of values are optional. 3. The browser indicates what it supports via DeviceManager.getSupportedConstraints, which the JS can use to make sure the browser supports a certain constraint before trying to use it. Here is an example of "I want 720p, I can go up to 1080p, and I can go down to VGA": getUserMedia({“video”: { “width”: {"min": 640, “ideal”: 1280, “max”: 1920}, “height”: {"min": 480, “ideal”: 720, “max”: 1080}, }}, ...); Here is an example of "I want camera X, ideally with VGA": var cameraSourceId = ...; getUserMedia({“video”: { "sourceId": {"exact": cameraSourceId}, "width": 640, "height": 480 }}, ...); Here is an example of "I want a front-facing camera and it must be VGA": var supports = DeviceManager.getSupportedConstraints("video"); if(supports["facingMode"]) { getUserMedia({“video”: { "facingMode": {"exact": "user"}, "width": {"exact": 640}, "height": {"exact": 480} }}, ...); } Here is an advanced example of "I want 4k, then 1080, then 720p, and nothing else". getUserMedia({“video”: { "advanced": [ {"width": 4096, "height": 2160}, {"width": 1920, "height": 1080}, {"width": 1280, "height": 720} ] }}, ...); I have looked through the existing WebIDL, and I believe this is would be the best way to structure the new WebIDL. Note the assumption that there is a "DeviceManager" to be added before this: partial interface DeviceManager { // Keys are constraint keys, and truthy values = supported and // untruthy values = unsupported. static Dictionary getSupportedConstraints(DOMString kind); } dictionary MediaTrackConstraints : MediaTrackConstraintSet { sequence<MediaTrackConstraintSet> advanced; }; dictionary MediaTrackConstraintSet { ConstrainLong width; ConstrainLong height; ConstrainDouble aspectRatio; ConstrainDouble frameRate; ConstrainVideoFacingMode facingMode; ConstrainDouble volume; ConstrainLong sampleRate; ConstrainLong sampleSize; boolean echoCancelation; ConstrainDOMString sourceId; }; typedef (Long or ConstrainLongRange) ConstrainLong; typedef (Double or ConstrainDoubleRange) ConstrainDouble; typedef (DOMString or sequence<DOMString> or ConstrainDOMStringParameters) ConstrainDOMString; typedef (VideoFacingModeEnum or sequence<VideoFacingModeEnum> or ConstrainVideoFacingModeParameters) ConstrainVideoFacingMode; dictionary ConstrainLongRange { long max; long min; long exact; // new long ideal; // new } dictionary ConstrainDoubleRange { double min; double max; double exact; // new double ideal; // new }; // new dictionary ConstrainDOMStringParameters { (DOMString or sequence<DOMString>) exact; (DOMString or sequence<DOMString>) ideal; } // new dictionary ConstrainVideoFacingModeParameters { (VideoFacingModeEnum or sequence<VideoFacingModeEnum>) exact; (VideoFacingModeEnum or sequence<VideoFacingModeEnum>) ideal; } Note that it's possible, according to the type system, to have "exact" and "ideal" in "advanced", which doesn't make sense according to the algorithm. But making that not possible complicates the types a lot, which probably isn't worth it. It would be much more simple to put a check in the runtime rather than the type system to disallow that. Now, two questions: 1. Does everyone like these details? 2. What are the next steps to add text and get in the spec?
Received on Monday, 9 June 2014 21:09:16 UTC