- From: Martin Thomson <martin.thomson@gmail.com>
- Date: Mon, 4 Aug 2014 10:20:53 -0700
- To: Peter Thatcher <pthatcher@google.com>
- Cc: "public-media-capture@w3.org" <public-media-capture@w3.org>
On 2 August 2014 09:24, Peter Thatcher <pthatcher@google.com> wrote: > I have prepared and attached slides for the call next Tuesday. It > presents two possible algorithms for "ideal", and recommends the > first, called "min distance". It is the combination of input from > many people in the WG, and I hope we have finally found a solution > that everyone can agree to. I'm still in the non-deterministic camp here, but can live with the first part of this. However, why is the advanced algorithm so different and computationally intense? The step isn't defined, so it's not going to be deterministic. Why not include a simpler algorithm that simply applies advanced constraints as though they were mandatory, then sorts the resulting set of sources by the values in ideal: // inputs... [mandatory, ideal, advanced] = splitConstraints(constraints); sources = getAllSources(); sources = applyMandatoryConstraints(sources, mandatory); if (sources.length === 0) { throw new Error('whatever man'); } else if (sources.length === 1) { return sources[0]; } for (adv in advanced) { reduced = applyMandatoryConstraints(sources, adv); if (reduced.length > 0) { return sortByIdeal(reduced, ideal); } } return sortByIdeal(sources, ideal)[0];
Received on Monday, 4 August 2014 17:21:23 UTC