- From: jan-ivar via GitHub <sysbot+gh@w3.org>
- Date: Thu, 02 Feb 2017 03:23:54 +0000
- To: public-media-capture-logs@w3.org
@miguelao Hmm, my [canvas capture timelapse demo](https://jsfiddle.net/jib1/pkc16k9r/) didn't work the way I expected it to (Requires Firefox Beta 52 due to me using async/await. Doesn't work in Chrome for some reason). For some reason I thought updating canvas twice a second would produce something that played very fast, i.e. timelapse - I don't even know what framerate I expected - but instead it plays back at 2 fps. Maybe i can be convinced. ;-) -- GitHub Notification of comment by jan-ivar Please view or discuss this issue at https://github.com/w3c/mediacapture-record/pull/114#issuecomment-276857851 using your GitHub account
Received on Thursday, 2 February 2017 03:24:00 UTC