- From: mike amundsen <mamund@yahoo.com>
- Date: Sun, 21 Nov 2010 10:36:39 -0500
- To: Melvin Carvalho <melvincarvalho@gmail.com>
- Cc: Toby Inkster <tai@g5n.co.uk>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
> Great! I think toby's is a very good start. i'll post my code today and we can see what of it is useful. > There was some modeling of this here: > > http://goonmill.org/2007/ > I'll check this out. > I'm interested in digital economies. This is an area I would like to > help build to Web Scale What I post today may not have these bits working, but I'll share what I have and work to update the codebase as soon as possible. Any assistance in this space will be welcome. > Rendering engines is a whole realm in itself. Would be great to build > up a number of clients based on a generic data model. Exactly. This was the whole point of my work. I understand the server-side well and will leave the client-work to others. setting an agreed document format is the key. I've already started the documentation that will result in an IANA registration in the VND tree for the XML format. I'd like to see other formats registered as they become stable (JSON, n3, etc.). This will allow independent developers to create other servers and clients and can, thereby, increase the overall quality of things. > We may be able to use SPARQL Update to add items to a persona (WebID) > ... tracking items is an interesting problem to solve, maybe a game in > itself! I'm very weak in the SPARQL space, this will be a great chance for me to learn how to support this state transfer format and I'm looking forward to it. > Sounds good! I think if we start of simple, and make a few simple > linked games, we can iterate richer versions, if people are > interested. Yep. IMO, if we do just that (start simple) and focus on the shared understanding of the document format, we could see lots of very creative|collaborative work. Again, I'll post my stuff today and folks are free to pick up any bits that might be useful. I'll post the link to this list. mca http://amundsen.com/blog/ http://twitter.com@mamund http://mamund.com/foaf.rdf#me #RESTFest 2010 http://rest-fest.googlecode.com On Sun, Nov 21, 2010 at 09:12, Melvin Carvalho <melvincarvalho@gmail.com> wrote: > On 21 November 2010 03:06, mike amundsen <mamund@yahoo.com> wrote: >> Melvin: >> >> I'd very much like to work on a shared ontology. And yes, changing the >> data to include real places has come up w/ some other folks who have >> implemented test clients for this server. > > >> >> I've also worked out that basics of additional features (not exposed >> in this public version) including: >> - objects that can be found in each room >> - "treasure" that can be accumulated > > Very nice. For richer games that would be ideal. > >> >> Some additional items that are on my "drawing board" but are not yet >> working well are: >> - "monsters" that require "battle" (using objects|tool already acquired) > > There was some modeling of this here: > > http://goonmill.org/2007/ > >> - "purchase" of supplies, objects, etc. (using the treasure already accumulated) > > I'm interested in digital economies. This is an area I would like to > help build to Web Scale. > >> >> Of course, moving away from 2D is also an important step. I have built >> maps that include the four simple map directions + up & down, but have >> not yet completed an engine that randomly generates these "cubes." > > Rendering engines is a whole realm in itself. Would be great to build > up a number of clients based on a generic data model. > >> >> Finally, I also have some state-handling built-into the server >> including "life" values and other variables that are tracked to >> individual players, etc. > > We may be able to use SPARQL Update to add items to a persona (WebID) > ... tracking items is an interesting problem to solve, maybe a game in > itself! > >> >> Many pieces lying about, quite a bit of assembly required at this >> point<g>. This has been sitting dormant for a few months and I am >> looking forward to picking it back up again. >> >> Let me know how I can contribute and I'd be happy to so what I can. > > Sounds good! I think if we start of simple, and make a few simple > linked games, we can iterate richer versions, if people are > interested. > >> >> mca >> http://amundsen.com/blog/ >> http://twitter.com@mamund >> http://mamund.com/foaf.rdf#me >> >> >> #RESTFest 2010 >> http://rest-fest.googlecode.com >> >> >> >> >> On Sat, Nov 20, 2010 at 18:09, Melvin Carvalho <melvincarvalho@gmail.com> wrote: >>> On 20 November 2010 21:06, mike amundsen <mamund@yahoo.com> wrote: >>>> FWIW, earlier this year I implemented a simple Hypermedia maze game: >>>> http://amundsen.com/examples/mazes/2d/ >>>> >>>> The was done as part of an exercise to implement "bots" that can read >>>> hypermedia and successfully navigate a 2D "perfect" maze. >>>> >>>> The current version supports a ;simple hypermedia XML format >>>> (application/xml) and an XHTML format. If you view these links /w a >>>> browser, you'll get a very basic UI. >>>> >>>> I'd be most interested in successfully implementing this same 2D maze >>>> using RDF (any flavor including RDFa, n3, etc.). >>> >>> Looks cool! >>> >>> Maybe we can work out an ontology to handle both game scenarios. >>> >>> Did you ever think about importing data from openstreetmap to create >>> real world mazes? >>> >>>> >>>> The code is implemented in C# and I'm happy to share it for anyone >>>> interested, too. I don't have any meaning docs at this point, but >>>> would be happy to spend the time to make it more accessible to anyone >>>> who wishes to implement clients against this server. >>>> >>>> mca >>>> http://amundsen.com/blog/ >>>> http://twitter.com@mamund >>>> http://mamund.com/foaf.rdf#me >>>> >>>> >>>> #RESTFest 2010 >>>> http://rest-fest.googlecode.com >>>> >>>> >>>> >>>> >>>> On Sat, Nov 20, 2010 at 14:13, Toby Inkster <tai@g5n.co.uk> wrote: >>>>> On Sat, 20 Nov 2010 18:28:24 +0100 >>>>> Melvin Carvalho <melvincarvalho@gmail.com> wrote: >>>>> >>>>>> 1. Would each 'location' be a document or a resource? Web of >>>>>> Documents vs Web of Resources? >>>>>> >>>>>> 2. Could we use foaf:image and dcterms:desc for the game pages? >>>>>> >>>>>> 3. How would you model the link on each page? >>>>> >>>>> Sounds like a pretty awesome idea. I'd personally model it like this: >>>>> >>>>> <#node1> >>>>> a game:Node ; >>>>> foaf:name "Dark Cave" ; >>>>> foaf:depiction <...> ; >>>>> dcterms:description "..." . >>>>> >>>>> I'd say that game:Node is not disjoint with foaf:Document. That gives >>>>> you flexibility - in some cases a node might be a page, and in other >>>>> cases you might have several nodes described on the same page. >>>>> >>>>> Links to other places could be accomplished using: >>>>> >>>>> <#node1> >>>>> game:north <#node2> ; >>>>> game:south <otherdoc.xhtml#wasteland> ; >>>>> game:east <http://example.net/game#node9> . >>>>> >>>>> The description itself would have more detailed descriptions of the >>>>> directions like "To the south lies a desolate wasteland.". Directions >>>>> you'd want would probably be eight compass, points plus "up", "down", >>>>> "inside", "outside". >>>>> >>>>> Each node should probably also have co-ordinates (not in WGS84, but a >>>>> made-up co-ordinate system), along the lines of: >>>>> >>>>> <#node1> >>>>> game:latitude 123 ; >>>>> game:longitude -45 . >>>>> >>>>> This would not be used for gameplay, but to aid authoring new nodes. >>>>> You'd want to have your "north" triple link to a node that you could >>>>> plausibly reach by going a short distance north. >>>>> >>>>>> I'm not sure how the rendering would work, but perhaps it's easy >>>>>> enough in RDFa once we have a model. >>>>> >>>>> I'd be happy to mock-up an interface - perhaps tonight! >>>>> >>>>> -- >>>>> Toby A Inkster >>>>> <mailto:mail@tobyinkster.co.uk> >>>>> <http://tobyinkster.co.uk> >>>>> >>>>> >>>>> >>>> >>> >> >
Received on Sunday, 21 November 2010 15:37:15 UTC