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Re: Possible Idea For a Sem Web Based Game?

From: Nathan <nathan@webr3.org>
Date: Sat, 20 Nov 2010 23:15:18 +0000
Message-ID: <4CE85686.50704@webr3.org>
To: Melvin Carvalho <melvincarvalho@gmail.com>
CC: Toby Inkster <tai@g5n.co.uk>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
Just a quick thought, when there's already a full web-of-data out there, 
why not use /real/ things in the game, real images, locations and so on?


Melvin Carvalho wrote:
> On 20 November 2010 20:13, Toby Inkster <tai@g5n.co.uk> wrote:
>> On Sat, 20 Nov 2010 18:28:24 +0100
>> Melvin Carvalho <melvincarvalho@gmail.com> wrote:
>>
>>> 1.  Would each 'location' be a document or a resource?  Web of
>>> Documents vs Web of Resources?
>>>
>>> 2.  Could we use foaf:image and dcterms:desc for the game pages?
>>>
>>> 3.  How would you model the link on each page?
>> Sounds like a pretty awesome idea. I'd personally model it like this:
>>
>>        <#node1>
>>                a game:Node ;
>>                foaf:name "Dark Cave" ;
>>                foaf:depiction <...> ;
>>                dcterms:description "..." .
>>
>> I'd say that game:Node is not disjoint with foaf:Document. That gives
>> you flexibility - in some cases a node might be a page, and in other
>> cases you might have several nodes described on the same page.
>>
>> Links to other places could be accomplished using:
>>
>>        <#node1>
>>                game:north <#node2> ;
>>                game:south <otherdoc.xhtml#wasteland> ;
>>                game:east <http://example.net/game#node9> .
>>
>> The description itself would have more detailed descriptions of the
>> directions like "To the south lies a desolate wasteland.". Directions
>> you'd want would probably be eight compass, points plus "up", "down",
>> "inside", "outside".
>>
>> Each node should probably also have co-ordinates (not in WGS84, but a
>> made-up co-ordinate system), along the lines of:
>>
>>        <#node1>
>>                game:latitude 123 ;
>>                game:longitude -45 .
>>
>> This would not be used for gameplay, but to aid authoring new nodes.
>> You'd want to have your "north" triple link to a node that you could
>> plausibly reach by going a short distance north.
> 
> Hi Toby
> 
> Thanks for the detailed reply.  That sounds excellent, exactly what I
> was looking form
> 
> In fact compass directions (plus up and down) bring add a lot to the equation.
> 
> However most book based text games will have a description added to
> each link, rather than simply directions to travel.  Here's a quick
> example from googling 'choose your own adventure' :
> 
> http://www.iamcal.com/games/choose/room.php
> 
> I think it would be possible to bootstrap some existing stories to the
> model if we could expand the idea of game:north to have a link and a
> description, in this way, which I was wondering about.
> 
> Longer term, I think it would be great to start a simple adventure
> game in the classic style of 'the hobbit' or 'hitchikers guide'
> text/graphics based adventures from the 80s, however with the twist
> that game worlds could link to multiple servers, across the web,
> allowing anyone to make a 'game withing a game', or web of games.
> However, that's probably a greater modeling task, so I wanted to start
> more simply to begin with.
> 
> So something like
>     <#action1>
>         a game:Action
>         dcterms:description "Jump on the Barrel"
>         game:destination <http://example.net/game/node10>
> 
> I'm pretty new to modeling this stuff, so not sure how much sense that makes?
> 
>>> I'm not sure how the rendering would work, but perhaps it's easy
>>> enough in RDFa once we have a model.
>> I'd be happy to mock-up an interface - perhaps tonight!
>>
>> --
>> Toby A Inkster
>> <mailto:mail@tobyinkster.co.uk>
>> <http://tobyinkster.co.uk>
>>
>>
> 
> 
> 
Received on Saturday, 20 November 2010 23:16:41 UTC

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