- From: Nathan <nathan@webr3.org>
- Date: Sat, 20 Nov 2010 23:15:18 +0000
- To: Melvin Carvalho <melvincarvalho@gmail.com>
- CC: Toby Inkster <tai@g5n.co.uk>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
Just a quick thought, when there's already a full web-of-data out there, why not use /real/ things in the game, real images, locations and so on? Melvin Carvalho wrote: > On 20 November 2010 20:13, Toby Inkster <tai@g5n.co.uk> wrote: >> On Sat, 20 Nov 2010 18:28:24 +0100 >> Melvin Carvalho <melvincarvalho@gmail.com> wrote: >> >>> 1. Would each 'location' be a document or a resource? Web of >>> Documents vs Web of Resources? >>> >>> 2. Could we use foaf:image and dcterms:desc for the game pages? >>> >>> 3. How would you model the link on each page? >> Sounds like a pretty awesome idea. I'd personally model it like this: >> >> <#node1> >> a game:Node ; >> foaf:name "Dark Cave" ; >> foaf:depiction <...> ; >> dcterms:description "..." . >> >> I'd say that game:Node is not disjoint with foaf:Document. That gives >> you flexibility - in some cases a node might be a page, and in other >> cases you might have several nodes described on the same page. >> >> Links to other places could be accomplished using: >> >> <#node1> >> game:north <#node2> ; >> game:south <otherdoc.xhtml#wasteland> ; >> game:east <http://example.net/game#node9> . >> >> The description itself would have more detailed descriptions of the >> directions like "To the south lies a desolate wasteland.". Directions >> you'd want would probably be eight compass, points plus "up", "down", >> "inside", "outside". >> >> Each node should probably also have co-ordinates (not in WGS84, but a >> made-up co-ordinate system), along the lines of: >> >> <#node1> >> game:latitude 123 ; >> game:longitude -45 . >> >> This would not be used for gameplay, but to aid authoring new nodes. >> You'd want to have your "north" triple link to a node that you could >> plausibly reach by going a short distance north. > > Hi Toby > > Thanks for the detailed reply. That sounds excellent, exactly what I > was looking form > > In fact compass directions (plus up and down) bring add a lot to the equation. > > However most book based text games will have a description added to > each link, rather than simply directions to travel. Here's a quick > example from googling 'choose your own adventure' : > > http://www.iamcal.com/games/choose/room.php > > I think it would be possible to bootstrap some existing stories to the > model if we could expand the idea of game:north to have a link and a > description, in this way, which I was wondering about. > > Longer term, I think it would be great to start a simple adventure > game in the classic style of 'the hobbit' or 'hitchikers guide' > text/graphics based adventures from the 80s, however with the twist > that game worlds could link to multiple servers, across the web, > allowing anyone to make a 'game withing a game', or web of games. > However, that's probably a greater modeling task, so I wanted to start > more simply to begin with. > > So something like > <#action1> > a game:Action > dcterms:description "Jump on the Barrel" > game:destination <http://example.net/game/node10> > > I'm pretty new to modeling this stuff, so not sure how much sense that makes? > >>> I'm not sure how the rendering would work, but perhaps it's easy >>> enough in RDFa once we have a model. >> I'd be happy to mock-up an interface - perhaps tonight! >> >> -- >> Toby A Inkster >> <mailto:mail@tobyinkster.co.uk> >> <http://tobyinkster.co.uk> >> >> > > >
Received on Saturday, 20 November 2010 23:16:41 UTC