Re: Possible Idea For a Sem Web Based Game?

On 21 November 2010 18:12, Toby Inkster <tai@g5n.co.uk> wrote:
> On Sun, 21 Nov 2010 20:43:34 +0800
> Joshua Shinavier <josh@fortytwo.net> wrote:
>
>> 1) a "node" should not be *only* a location, but should also include a
>> game-specific context. E.g. instead of a node for "London", have a
>> node for "running from zombies in London", with a geo:location link to
>> the DBpedia resource for London.
>
> Yep, that's certainly the idea. A node is equivalent to a page in the
> CYOA books; not just a physical location. A node may in fact describe a
> long journey and so describe many locations.
>
> The fact that my test nodes correspond with locations is entirely a
> consequence of the lack of effort and imagination I put into them.

Real world locations might be the way forward.

http://www.youtube.com/watch?v=NMQ5DFkU794

Is this linked data done right?

>
>> 2) give nodes opaque URIs, so that if you're "playing" the game in a
>> generic browser like Tabulator which reveals the URIs, it doesn't ruin
>> the surprise.  E.g. <node2> instead of <eaten-by-a-grue>. For the same
>> reason, it might be best to have one node per document, rather than
>> several nodes in the same document
>
> Certainly - you don't want to give away a surprise twist in a URI.
> But also maybe the game client could help obfuscate the node URIs a
> little. e.g. instead of ?Node=<uri> use ?Node=<base64-uri> in links.
>
>> Here's the beginning of a game which links (by way of another node)
>> into Toby's examples:
>>
>>     http://fortytwo.net/2010/11/game/wowbagger1
>
> Yay!
>
> --
> Toby A Inkster
> <mailto:mail@tobyinkster.co.uk>
> <http://tobyinkster.co.uk>
>
>

Received on Friday, 10 December 2010 01:58:57 UTC