- From: Melvin Carvalho <melvincarvalho@gmail.com>
- Date: Fri, 10 Dec 2010 02:58:28 +0100
- To: Toby Inkster <tai@g5n.co.uk>
- Cc: Joshua Shinavier <josh@fortytwo.net>, mike amundsen <mamund@yahoo.com>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On 21 November 2010 18:12, Toby Inkster <tai@g5n.co.uk> wrote: > On Sun, 21 Nov 2010 20:43:34 +0800 > Joshua Shinavier <josh@fortytwo.net> wrote: > >> 1) a "node" should not be *only* a location, but should also include a >> game-specific context. E.g. instead of a node for "London", have a >> node for "running from zombies in London", with a geo:location link to >> the DBpedia resource for London. > > Yep, that's certainly the idea. A node is equivalent to a page in the > CYOA books; not just a physical location. A node may in fact describe a > long journey and so describe many locations. > > The fact that my test nodes correspond with locations is entirely a > consequence of the lack of effort and imagination I put into them. Real world locations might be the way forward. http://www.youtube.com/watch?v=NMQ5DFkU794 Is this linked data done right? > >> 2) give nodes opaque URIs, so that if you're "playing" the game in a >> generic browser like Tabulator which reveals the URIs, it doesn't ruin >> the surprise. E.g. <node2> instead of <eaten-by-a-grue>. For the same >> reason, it might be best to have one node per document, rather than >> several nodes in the same document > > Certainly - you don't want to give away a surprise twist in a URI. > But also maybe the game client could help obfuscate the node URIs a > little. e.g. instead of ?Node=<uri> use ?Node=<base64-uri> in links. > >> Here's the beginning of a game which links (by way of another node) >> into Toby's examples: >> >> http://fortytwo.net/2010/11/game/wowbagger1 > > Yay! > > -- > Toby A Inkster > <mailto:mail@tobyinkster.co.uk> > <http://tobyinkster.co.uk> > >
Received on Friday, 10 December 2010 01:58:57 UTC