- From: Manish Goregaokar <manish@mozilla.com>
- Date: Thu, 20 Feb 2020 12:29:21 -0800
- To: kevthecoder <kevthecoder@dataunity.org>
- Cc: public-immersive-web@w3.org
Received on Thursday, 20 February 2020 20:29:48 UTC
Thanks for letting us know! The draft is more stable than it looks, it's already shipped in multiple browsers so it will probably not have changes. However, given that Rust is strongly typed, I'd expect that y'all would want to be a bit more careful about breaking changes :) Thanks, -Manish On Thu, Feb 20, 2020 at 12:18 PM kevthecoder <kevthecoder@dataunity.org> wrote: > Hi all, > > I've opened a pull request to put WebXR bindings in Rust via wasm-bindgen > - https://github.com/rustwasm/wasm-bindgen/pull/2000. > > There were a couple of issues creating the bindings which I've documented > with TODOs in the WebIDL (still unresolved). Most of them are to do with > FrozenArray, but I also had to comment out most of the attributes > on XRWebGLLayer. > > The PR wont get merged until the spec gets beyond draft, but it's > available as a branch if anyone wants to play around with it. > > Thanks for the work you guys have been doing on WebXR, I've been following > with interest for a while now. > > Thanks, > > Kev >
Received on Thursday, 20 February 2020 20:29:48 UTC