Re: Unconference Discussion Topic - Declarative XR

+1

Outstanding insertion point, professionally delivered, required
information, reminders, and links.

On Thu, Jan 17, 2019 at 5:48 PM John Foliot <john.foliot@deque.com> wrote:

> Hello Leonard (and the rest of this list),
>
> I'm mostly a lurker here, as I don't really know a lot about
> AR/VR/Immersive tech, BUT, I am very active in the WAI (Web Accessibility
> Initiative) at the W3C, including being an active member and contributor to
> the Accessibility Guidelines Working Group and the APA (Accessible Platform
> Architecture) WG. So I try to follow along, watching for and thinking about
> where and when digital accessibility intersects with this topic.
>
> Your punch-list strikes me as one of those insertion points, especially
> the Declarative and Compatible requirements. I'd add to the list of
> HTML/DOM/JavaScript to also allow for ARIA support, and (I suspect) support
> for Shadow DOM (which historically was one of the outcomes of attempts at
> making <canvas> accessible). Having an emergent spec at the W3C that
> supports (or allows for the support) of the WCAG (2.1) Recommendation
> <https://www.w3.org/TR/WCAG21> is a critical goal (although, truthfully,
> we're not fully aware of *what* specifically we may additionally need
> related to AR/VR/Immersive today - it's relatively early days all around -
> thus my part-time lurking).
>
> Broadly speaking (for those who may only have a fleeting familiarity of
> digital accessibility) our Recommendation is based on 4 basic principals:
> content must be Perceivable, Operable, Understandable, and Robust.
>
> The first three principals are also related to multi-modal 'consumption',
> and what happens when one or more modes of perception, operation or
> comprehension is absent, or requires an 'alternative' or accommodation. The
> robustness principle is mostly related to compatibility with not only the
> 'traditional' stack of OS + browser (and add in there many of the concepts
> of RWD development), but also when assistive technology is part of the
> user-agent stack (think screen readers, but there are other tools as well).
> My general sense is that AR/VR is still very  much visual at its base (but
> need it be?), but other disability groups may also need some accommodation
> (i.e. a AR/VR space that also provided captions for non-hearing users would
> be very cool. An AR/VR space that had a speech-to-text engine integrated
> into it, with the ability to output an avatar's "speaking" as a textual
> alternative in a 'caption' region or as a floating bubble over the avatar -
> maybe this already exists, I don't know...)
>
> Sadly, I will not be at your F2F, but I'm off to look at XSeen next, and
> whether via this group/list, or if you want off-list, I'd be happy to chat
> with you more about this intersection if you (or anyone reading this) is
> interested.
>
> Have a great F2F!
>
> JF
> (FACTOID OF THE DAY: Did you know that when you turn on VoiceOver on your
> iPhone or iPad, that it re-maps some of the gestures as well as adds
> additional gestures? It's true.
> <https://www.apple.com/voiceover/info/guide/_1137.html>)
>
> --
> *John Foliot* | Principal Accessibility Strategist | W3C AC Representative
> Deque Systems - Accessibility for Good
> deque.com
>
> On Thu, Jan 17, 2019 at 3:19 PM Leonard Daly <web3d@realism.com> wrote:
>
>> I have been advised that the regular presentations (lightning and
>> discussion) are for standards (WebXR or otherwise) issue resolutions and
>> other standards efforts. At the end of the conference (possibly Wed
>> afternoon) will be an unconference session.
>> I would to have a futures topic discussion on declarative languages for
>> XR. The goal would be to share and understand what people think should be
>> in a language and the pros/cons for languages under development or being
>> used.
>>
>> My contribution to this discussion is XSeen (https://xseen.org/). I
>> started this language 2 years ago after an exhaustive search for a language
>> that meet the following criteria:
>>
>>    1. Declarative
>>    2. Compatible (integrates) with HTML/DOM/JavaScript (CSS optional)
>>    3. Rich enough to allow web designers to easily include 3D (inline
>>    and immersive XR content)
>>    4. Open source
>>
>> I found many that met 2 or more, a few that met 3, and nothing (according
>> to my thinking) that met all four.
>>
>> If this topic interests you, please reply to the list or me personally. I
>> will post additional material about XSeen as needed.
>> --
>> *Leonard Daly*
>> 3D Systems Architect & Cloud Consultant
>> President, Daly Realism - *Creating the Future*
>>
>
>
>
>

Received on Saturday, 19 January 2019 13:38:16 UTC