- From: kevin curry <kmcurry@gmail.com>
- Date: Sat, 19 Jan 2019 08:37:41 -0500
- To: John Foliot <john.foliot@deque.com>
- Cc: Leonard Daly <web3d@realism.com>, public-immersive-web@w3.org
- Message-ID: <CAPoOH8LK=0681Q0G=MAk92d0UaM16npDOZaSP0p11GL-hzR9kQ@mail.gmail.com>
+1 Outstanding insertion point, professionally delivered, required information, reminders, and links. On Thu, Jan 17, 2019 at 5:48 PM John Foliot <john.foliot@deque.com> wrote: > Hello Leonard (and the rest of this list), > > I'm mostly a lurker here, as I don't really know a lot about > AR/VR/Immersive tech, BUT, I am very active in the WAI (Web Accessibility > Initiative) at the W3C, including being an active member and contributor to > the Accessibility Guidelines Working Group and the APA (Accessible Platform > Architecture) WG. So I try to follow along, watching for and thinking about > where and when digital accessibility intersects with this topic. > > Your punch-list strikes me as one of those insertion points, especially > the Declarative and Compatible requirements. I'd add to the list of > HTML/DOM/JavaScript to also allow for ARIA support, and (I suspect) support > for Shadow DOM (which historically was one of the outcomes of attempts at > making <canvas> accessible). Having an emergent spec at the W3C that > supports (or allows for the support) of the WCAG (2.1) Recommendation > <https://www.w3.org/TR/WCAG21> is a critical goal (although, truthfully, > we're not fully aware of *what* specifically we may additionally need > related to AR/VR/Immersive today - it's relatively early days all around - > thus my part-time lurking). > > Broadly speaking (for those who may only have a fleeting familiarity of > digital accessibility) our Recommendation is based on 4 basic principals: > content must be Perceivable, Operable, Understandable, and Robust. > > The first three principals are also related to multi-modal 'consumption', > and what happens when one or more modes of perception, operation or > comprehension is absent, or requires an 'alternative' or accommodation. The > robustness principle is mostly related to compatibility with not only the > 'traditional' stack of OS + browser (and add in there many of the concepts > of RWD development), but also when assistive technology is part of the > user-agent stack (think screen readers, but there are other tools as well). > My general sense is that AR/VR is still very much visual at its base (but > need it be?), but other disability groups may also need some accommodation > (i.e. a AR/VR space that also provided captions for non-hearing users would > be very cool. An AR/VR space that had a speech-to-text engine integrated > into it, with the ability to output an avatar's "speaking" as a textual > alternative in a 'caption' region or as a floating bubble over the avatar - > maybe this already exists, I don't know...) > > Sadly, I will not be at your F2F, but I'm off to look at XSeen next, and > whether via this group/list, or if you want off-list, I'd be happy to chat > with you more about this intersection if you (or anyone reading this) is > interested. > > Have a great F2F! > > JF > (FACTOID OF THE DAY: Did you know that when you turn on VoiceOver on your > iPhone or iPad, that it re-maps some of the gestures as well as adds > additional gestures? It's true. > <https://www.apple.com/voiceover/info/guide/_1137.html>) > > -- > *John Foliot* | Principal Accessibility Strategist | W3C AC Representative > Deque Systems - Accessibility for Good > deque.com > > On Thu, Jan 17, 2019 at 3:19 PM Leonard Daly <web3d@realism.com> wrote: > >> I have been advised that the regular presentations (lightning and >> discussion) are for standards (WebXR or otherwise) issue resolutions and >> other standards efforts. At the end of the conference (possibly Wed >> afternoon) will be an unconference session. >> I would to have a futures topic discussion on declarative languages for >> XR. The goal would be to share and understand what people think should be >> in a language and the pros/cons for languages under development or being >> used. >> >> My contribution to this discussion is XSeen (https://xseen.org/). I >> started this language 2 years ago after an exhaustive search for a language >> that meet the following criteria: >> >> 1. Declarative >> 2. Compatible (integrates) with HTML/DOM/JavaScript (CSS optional) >> 3. Rich enough to allow web designers to easily include 3D (inline >> and immersive XR content) >> 4. Open source >> >> I found many that met 2 or more, a few that met 3, and nothing (according >> to my thinking) that met all four. >> >> If this topic interests you, please reply to the list or me personally. I >> will post additional material about XSeen as needed. >> -- >> *Leonard Daly* >> 3D Systems Architect & Cloud Consultant >> President, Daly Realism - *Creating the Future* >> > > > >
Received on Saturday, 19 January 2019 13:38:16 UTC