- From: Ada Rose Cannon <ada@ada.is>
- Date: Mon, 2 Dec 2019 22:46:13 +0000
- To: public-immersive-web-wg@w3.org, public-immersive-web@w3.org
- Message-ID: <CAF_6TsuTt-tZrjvjesMx7f7fUnStePEEKZJ+YXd+z7xHB-X6cQ@mail.gmail.com>
Important! We are really close to CR release. At the bottom of this email are issues marked *help wanted*. The issues in the *pre-CR* milestone are blockers for Candidate Recommendation. Tackling these issues would be a great help!! Also if you can, please read through the issues linked below before the call, there needs to be discussion about them in the call so time will be precious sorry that this email is so short notice. Thanks, Ada & Chris Call Agenda This agenda can be viewed and updated on Github <https://github.com/immersive-web/administrivia/blob/master/meetings/wg/2019-12-03-Immersive_Web_Working_Group_Teleconference-agenda.md> . If you would like to add an item to the agenda or volunteer to scribe please open a pull request against this agenda. - webxr-gamepads-module#23 Should hand-based input sources have a Gamepad? <https://github.com/immersive-web/webxr-gamepads-module/issues/23> requested by Manishearth <https://github.com/immersive-web/webxr-gamepads-module/issues/23#issuecomment-560534441> to be discussed alongside https://github.com/immersive-web/webxr-input-profiles/issues/105 - webxr-input-profiles#105 Should we have a generic profile for hands? <https://github.com/immersive-web/webxr-input-profiles/issues/105> requested by Manishearth <https://github.com/immersive-web/webxr-input-profiles/issues/105#issuecomment-557229088> to see what people think about a generic hands profile - webxr#900 Use permissions API for XR feature requests <https://github.com/immersive-web/webxr/pull/900> requested by Manishearth <https://github.com/immersive-web/webxr/pull/900#issuecomment-555147192> to ask people to look at it - webxr#929 Split input sources into primary/auxiliary <https://github.com/immersive-web/webxr/pull/929> - klausw This introduces new definitions for primary/auxiliary XR input sources, and "transient action" for transient input device to support a transient input device that isn't a primary input source. Immersive Web Working Group Teleconference - 2019-12-03 San Francisco (U.S.A. - California) Tuesday, December 3, 12:00 PM PST Boston (U.S.A. - Massachusetts) Tuesday, December 3, 3:00 PM EST London (United Kingdom - England) Tuesday, December 3, 8:00 PM GMT Paris (France) Tuesday, December 3, 9:00 PM GMT+1 Tokyo (Japan) Wednesday, December 4, 5:00 AM GMT+9 Corresponding UTC (GMT) Tuesday, December 3, 8:00 PM UTC Logistics Chair: Ada Rose Cannon Scribe: IRC: irc.w3.org:6667 #immersive-web Instructions <https://github.com/immersive-web/administrivia/blob/master/IRC.md> Call Details can be found on the Internal Mailing List <https://lists.w3.org/Archives/Member/internal-immersive-web/2019Feb/0002.html> If you are unable to login to view the call details please ask on the IRC before the call. For assistance go to https://mit.webex.com/mit/mc and on the left navigation bar, click "Support". Help Wanted Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue: - webxr#225 Behavior of window.requestAnimationFrame and window.requestIdleCallback when presenting <https://github.com/immersive-web/webxr/issues/225> - webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device <https://github.com/immersive-web/webvr-polyfill-dpdb/issues/34> - webxr#603 What happens if a canvas with an xrCompatible context is attached to the DOM? <https://github.com/immersive-web/webxr/issues/603> - webxr#736 Should calling XRSession.requestAnimationFrame in a Window.animationFrameCallback be banned? <https://github.com/immersive-web/webxr/issues/736> - webxr#776 Remove unnecessary or redundant information from "Security, Privacy, and Comfort Considerations" <https://github.com/immersive-web/webxr/issues/776> - webxr#777 Requirements for native viewport size? <https://github.com/immersive-web/webxr/issues/777> - webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <https://github.com/immersive-web/webxr-input-profiles/issues/69> - webxr-gamepads-module#16 Add link to the registry <https://github.com/immersive-web/webxr-gamepads-module/issues/16> - webxr#854 Result of calling checkFramebufferStatus on an opaque framebuffer <https://github.com/immersive-web/webxr/issues/854> - webxr#856 Do opaque framebuffers have a reference to their XR session? <https://github.com/immersive-web/webxr/issues/856> - webxr#860 What is a "valid feature descriptor" <https://github.com/immersive-web/webxr/issues/860> - webxr#877 Note somewhere that you should be always be queueing up the next rAF within rAF <https://github.com/immersive-web/webxr/issues/877> - webxr#880 Corrections and clarifications for description/steps for updateRenderState() <https://github.com/immersive-web/webxr/issues/880> - webxr#891 Clarify semantics of preserveDrawingBuffer <https://github.com/immersive-web/webxr/issues/891> - webxr-input-profiles#109 Oculus Touch S / Oculus Quest profiles redundancy? <https://github.com/immersive-web/webxr-input-profiles/issues/109> - webxr#923 cancelAnimationFrame: clarify behavior when called from a frame callback <https://github.com/immersive-web/webxr/issues/923>
Received on Monday, 2 December 2019 22:46:53 UTC