Re: Results of recent CFPs,

That is good to see.

Today is the WebXR Business Summit Town Hall, at 9am Pacific, Noon Eastern, 17:00 BST, 18:00 CEST
 It’s a live Zoom call to hear from the community. We would very much welcome active participation from this group. https://bit.ly/WebXRBusinessTownHall21 

One of the main reasons we’re doing the WebXR Summit Series to provide grassroots support for the adoption of the WebXR Standard. 

 

Hope to see you on the call today.

-ben

 

Ben Erwin

Creator, The Polys – WebXR Awards and Summit Series.

 

 

 

Hi Everyone,

 

There were some positive comments and no objections to the following motions so the following actions will be taken:

Thank you Atsushi for making the Summary.

 

You may notice that lighting estimation is missing from this summary, due to an oversight it hadn't yet had a CFP for it to

be moved into the WG. I will send out another CFP shortly.


Moving spec from CG to WG:
   Anchors (anchors): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0005.html

First Published Working DraftD:
   DOM Overlay (dom-overlays): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0007.html
   Hit Testing (hit-test): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0008.html
   Depth Sensing (depth-sensing): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0009.html

Updating existing WDs: https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0010.html
    - WebXR Core (webxr)
    - WebXR AR Module (webxr-ar-module)
    - WebXR Gamepads (webxr-gamepads-module)
    - WebXR Layers (layers)
    - Hand tracking (webxr-hand-input)

 

It's really great to see the standards moving along the standards track.

 

Ada Rose Cannon, on behalf of the chairs of the W3C Immersive Web Working Group
Ada Rose Cannon, Chris Wilson and Ayşegül Yönet

Received on Tuesday, 24 August 2021 12:42:44 UTC