- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 8 Feb 2013 23:25:24 +1100
- To: Jay Munro <jaymunro@microsoft.com>
- Cc: "public-html@w3.org" <public-html@w3.org>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>, whatwg@whatwg.org
- Message-ID: <CAGN7qDAf_tBWfhD=EogOpQ_TrZzCkSNk0ijY+FfMa-N7XP+L0w@mail.gmail.com>
I agree we should bring it back. Personally, it would be nice that have a more formal definition of what smoothing actually means so user agents can implement it similarly. Rik On Tue, Feb 5, 2013 at 7:14 AM, Jay Munro <jaymunro@microsoft.com> wrote: > For CR, we took the imageSmoothingEnable feature out because it hadn't > been given a chance to be discussed by the working group. For level 2, I'm > adding it back in, but asking for any discussion that needs to be made > first. > > Silence will be taken to mean there is no objection, but positive > responses are encouraged. If I don't hear any objections by Monday Feb 11, > I'll check it in. > > The following is the pending check in: > > > @@ -40677,6 +40677,10 @@ dictionary <dfn>TrackEventInit</dfn> : > <span>EventInit</span> { > // compositing > attribute unrestricted double <span > title="dom-context-2d-globalAlpha">globalAlpha</span>; // (default 1.0) > attribute DOMString <span > title="dom-context-2d-globalCompositeOperation">globalCompositeOperation</span>; > // (default source-over) > + > + // image smoothing > + attribute boolean <span > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</span>; > // (default true) > + > <!-- > // v7 we've also received requests for: > - turning off antialiasing to avoid seams when patterns are painted > next to each other > @@ -40945,7 +40949,8 @@ interface <dfn>Path</dfn> { > > title="dom-context-2d-globalCompositeOperation">globalCompositeOperation</code>, > <code > title="dom-context-2d-font">font</code>, <code > title="dom-context-2d-textAlign">textAlign</code>, <code > - title="dom-context-2d-textBaseline">textBaseline</code>.</li> > + title="dom-context-2d-textBaseline">textBaseline</code>, <code > + > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code>.</li> > </ul> > > <p class="note">The <span>current default path</span> and the > @@ -43416,10 +43421,16 @@ try { > > <p>If the original image data is a bitmap image, the value painted > at a point in the area of the repetitions is computed by filtering > - the original image data. The user agent may use any filtering > + the original image data. If the <code > + > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code> > + then the user agent may use any filtering > algorithm (for example bilinear interpolation or nearest-neighbor). > - When the filtering algorithm requires a pixel value from outside the > - original image data, it must instead use the value from wrapping the > + If the <code > + > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code> > + attribute is set to false, the image must be rendered using > + nearest-neighbor interpolation. When such the filtering algorithm > + requires a pixel value from outside the original image data, it > + must instead use the value from wrapping the > pixel's coordinates to the original image's dimensions. (That is, > the filter uses 'repeat' behavior, regardless of the value of > <var title="">repetition</var>.) > @@ -44539,6 +44550,18 @@ v6DVT (also check for '- -' bits in the part > above) --> > <p class="note">This specification does not define the algorithm to > use when scaling the image, if necessary.</p> > > + <p>If the <code > + > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code> > + attribute is set to true, then the user agent should attempt to > + apply a smoothing algorithm to the image data when it is scaled. > + Otherwise, the image must be rendered using nearest-neighbor > + interpolation.</p> > + > + <p class="note">This specification does not define the precise > + algorithm to use when scaling an image when the <code > + > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code> > + attribute is set to true.</p> > + > <p class="note">When a canvas is drawn onto itself, the <span>drawing > model</span> requires the source to be copied before the image is drawn > back onto the canvas, so it is possible to copy parts of a canvas > @@ -46040,6 +46063,36 @@ function AddCloud(data, x, y) { ... }</pre> > > </div> > > + <h6>Image smoothing</h6> > + > + <dl class="domintro"> > + > + <dt><var title="">context</var> . <code > title="dom-context-2d-imageSmoothingEnabled">imageSmoothingEnabled</code> [ > = <var title="">value</var> ]</dt> > + > + <dd> > + > + <p>Returns whether pattern fills and the <code > + title="dom-context-2d-drawImage">drawImage()</code> method will > + attempt to smooth images if they have to rescale them (as opposed > + to just rendering the images with "big pixels").</p> > + > + <p>Can be set, to change whether images are smoothed (true) or not > + (false).</p> > + > + </dd> > + > + </dl> > + > + <div class="impl"> > + > + <p>The <dfn > + > title="dom-context-2d-imageSmoothingEnabled"><code>imageSmoothingEnabled</code></dfn> > + attribute, on getting, must return the last value it was set to. On > + setting, it must be set to the new value. When the > + <code>CanvasRenderingContext2D</code> object is created, the > + attribute must be set to true.</p> > + > + </div> > > > > > > >
Received on Friday, 8 February 2013 12:25:51 UTC