- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Wed, 6 Jul 2011 17:30:08 -0700
- To: Charles Pritchard <chuck@jumis.com>
- Cc: Charles McCathieNevile <chaals@opera.com>, "E.J. Zufelt" <everett@zufelt.ca>, Paul Bakaus <pbakaus@zynga.com>, John Foliot <jfoliot@stanford.edu>, Richard Schwerdtfeger <schwer@us.ibm.com>, Cameron McCormack <cam@mcc.id.au>, Cynthia Shelly <cyns@microsoft.com>, "david.bolter@gmail.com" <david.bolter@gmail.com>, Frank Olivier <Frank.Olivier@microsoft.com>, "Mike@w3.org" <Mike@w3.org>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>, "public-html@w3.org" <public-html@w3.org>, "public-html-a11y@w3.org" <public-html-a11y@w3.org>
On Sat, Jul 2, 2011 at 10:09 PM, Charles Pritchard <chuck@jumis.com> wrote: > On 7/1/2011 11:24 AM, Tab Atkins Jr. wrote: >>> >>> > Canvas semantics with CSS attributes provide for equivalency >>> > with the UA-level elements in the render tree. >>> > >>> > You're not "doing it wrong", when you are using the >>> > very technology that the browser runs on, and using the >>> > DOM/HTML semantics that the web users. >>> > >>> > When you're following the standards, using standard >>> > APIs, you're doing application development "right". >> >> There are a small number of browsers, written by large teams of >> incredibly smart and talented people, who have incentives to do a11y >> well. >> >> There are an incredible number of webapps, written mostly by single >> hackers or small teams of varying skill levels and education, most of >> whom don't have any real reason to do a11y well since making the app >> work for 80% of people is good enough. >> >> The former group only has to get a11y right a few times, and they can >> do this because they're very smart. The latter group is just as smart >> (or smarter) collectively, but they have to get it right millions of >> times, mostly independently. >> >> This is not a false dichotomy. > > SVG accessibility and implementations prove that the limited number of > corporations > with their hat in the ring are not sufficiently serving the audience that I > am targeting. Why do you think they're more likely to serve your audience with <canvas>? (It's generally a bad strategy to try to hack around bugs or holes in the platform by proposing new functionality - new functionality generally takes longer than bugfixing, and the new tech may have the same bugs or holes (or even more likely, exciting new ones!).) > Economic theories, whether Hayek, Kaynes or otherwise, have the same > solution for > the situation: competition. > > Enabling a million developers to experiment with communication is a better > situation > than restricting the experiment to a few dozen developers. Incorrect. A million developers doing a million different things will mostly do things wrong when the correct solution requires extra effort and doesn't have immediate visual or functional feedback telling you if it's working or broken. ~TJ
Received on Thursday, 7 July 2011 00:31:04 UTC