- From: Ian Hickson <ian@hixie.ch>
- Date: Sat, 2 Jul 2011 06:45:53 +0000 (UTC)
- To: Maciej Stachowiak <mjs@apple.com>
- cc: public-html@w3.org
On Fri, 1 Jul 2011, Maciej Stachowiak wrote: > > Interesting idea. Explicit Path objects would be a useful addition to > the canvas API beyond hit testing. For example, you could easily > construct a path and reuse for drawing multiple time. This would require > the ability to stroke or fill paths given a path object in addition to > the hit testing support. > > Personally I think it was an oversight in the original canvas API that > it only has a current path and not path objects. Many other graphics > APIs (including CoreGraphics, the API that inspired canvas) have > explicit objects for paths. Path primitives are on the list of features for the next major set of feature additions to the 2D Canvas API. Making scripted hit-testing easier is one of the reasons (so you can create a path, then hit test against it in various places around the canvas). -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Saturday, 2 July 2011 06:46:15 UTC