- From: Edward O'Connor <eoconnor@apple.com>
- Date: Fri, 01 Jul 2011 13:14:51 -0700
- To: Richard Schwerdtfeger <schwer@us.ibm.com>
- Cc: public-canvas-api@w3.org, public-html@w3.org, public-html-a11y@w3.org, jbrewer@w3.org
Hi Richard, You wrote: > So, one could interpret your statements that Apple and Webkit > developers (this includes Google) support leaving canvas inaccessible > to people with disabilities. I don't think that's a fair interpretation of what I said, no. > So, if you exclude retained mode graphics features, here are the > options that are on the table Edward: > > - apply an image map that an author must maintain on top of canvas. This has several downsides. One that comes to mind is the need for the page author to duplicate path information between their drawing code and the image map. There's no reason to believe that authors will keep the image map path info synched with what they're drawing. > - Write paths into the canvas subtree elements and maintain them as > well as the transformations of the coordinates. This shares the above downside with the image map proposal. > - Do absolutely nothing and state that canvas will be inaccessible > from here on out. I'd like to assume that anyone motivated to participate in this thread would reject this one. That said, our goal is to ensure the accessibility of the Web platform as a whole. Content authors can help to ensure the accessibility of their content by using the right Web platform tool for the right job. For instance, using <h1> for headings and not for "make this text bigger," and as another example, using SVG for complex, interactive, retained mode graphics, and not <canvas>. <hr> Here's a sketch of a simple-as-possible path object for enhanced hit testing support in <canvas> that may be more palatable to implementors. Suppose the 2d context API had a method to get the current path. An author calls this method after drawing some path onto the <canvas> and squirrels away the returned object foo. Later on, in a click handler on the <canvas>, the author can call foo.isPointInPath(x,y) to see if the click has happened in that path. Some things to note about this proposal: * There is no retention of the path data by the <canvas>. It doesn't know where any of its pixel data came from, and it doesn't care. * The object isn't live; it doesn't automagically update as the context's current path changes. * If multiple objects like this overlap, that's the author's problem; <canvas> doesn't have any notion of which one wins / which one's "on top." * There's no explicit association of this object to an element in the shadow DOM, nor is there any kind of weird event propagation to the shadow DOM. The author is responsible for doing the associating. * I don't think there's necessarily an existing data type that fits this object very well. SVGPathElement is a full DOM element, which is serious overkill for this. It might be nice to have a toString() method on this object that generates the same syntax as SVG's d="" attribute. * Along those lines, there are several other methods that would be useful to have on such an object; I've tried to sketch out just the bits needed for hit testing. Thoughts? Ted
Received on Friday, 1 July 2011 20:15:21 UTC