- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Mon, 31 Jan 2011 22:44:57 -0500
- To: Aryeh Gregor <Simetrical+w3c@gmail.com>
- CC: "Tab Atkins Jr." <jackalmage@gmail.com>, Justin Anthony Knapp <justinkoavf@gmail.com>, public-html@w3.org
On 1/31/11 7:45 PM, Aryeh Gregor wrote: > But it apparently doesn't exhibit the problem. Surely there's some > trick you could use to avoid the problem a lot of the time in > practice. There are various tricks. For one, you could supersample, and then downsample when rendering, at some possibly noticeable memory and CPU cost. These may both be ameliorated if the GPU can be used, of course. -Boris
Received on Tuesday, 1 February 2011 03:45:32 UTC