Re: An inherent flaw in <canvas>?

On 1/31/11 7:45 PM, Aryeh Gregor wrote:
> But it apparently doesn't exhibit the problem.  Surely there's some
> trick you could use to avoid the problem a lot of the time in
> practice.

There are various tricks.  For one, you could supersample, and then 
downsample when rendering, at some possibly noticeable memory and CPU 
cost.  These may both be ameliorated if the GPU can be used, of course.

-Boris

Received on Tuesday, 1 February 2011 03:45:32 UTC