- From: Richard Schwerdtfeger <schwer@us.ibm.com>
- Date: Mon, 19 Dec 2011 15:19:46 -0600
- To: Jonas Sicking <jonas@sicking.cc>
- Cc: chuck@jumis.com, Cynthia Shelly <cyns@microsoft.com>, david bolter <david.bolter@gmail.com>, dbolter@mozilla.com, franko@microsoft.com, Maciej Stachowiak <mjs@apple.com>, Paul Cotton <Paul.Cotton@microsoft.com>, public-canvas-api@w3.org, public-html@w3.org, public-html-a11y@w3.org, Sam Ruby <rubys@intertwingly.net>, Steve Faulkner <faulkner.steve@gmail.com>
- Message-ID: <OF08C5838B.2340C936-ON8625796B.0073366D-8625796B.00752A85@us.ibm.com>
Jonas, For purposes of agreement getting some consensus I would like to put the text discussion and focus on this use case which you had agreed we should support while at TPAC: 1. Hit Testing and the bounds of an object USE CASE: Regarding hit testing, it is very, very simple. In ALL operating systems that support an accessibility API it is ESSENTIAL that a magnifier be able to determine the location of an accessible object on the screen so that a user may zoom to it. It has absolutely nothing to do with rich text editing other than the fact that like all other objects we would need to find the text box to zoom to it. You and I, who can see, can scan a page and find what we want. Yet, a magnifier user may only be able to see, say a text box, which has focus and a few characters as the screen my be magnified by a factor of 10. The few characters in the text box may be all they see on the screen. So, to zoom to something else they will ask their assistive technology to do things like find an object and zoom to it - or they may ask it to read from the beginning of an application at the first accessible object and maintain a magnification point around the object Unlike HTML accessible canvas object reside in fallback content which is NOT visible. So, the screen location of these objects can NOT be found without programmatic intervention. In ALL accessible GUI OS platforms the bound so the drawing object are acquired from the device context which is mapped ultimately to the drawing object and then to the corresponding accessible object. The screen location is typically the same location used in hit testing. USE CASE: USE Braille devices also use the bounding information to assist in line breaks on Braille displays. How do I know these things? I built the offscreen model for the first GUI screen readers for the PC. I was hip deep in the graphics engine and windowing systems for both OS/2 and Windows. I also worked on one of the first screen magnifiers the PC - Screen Magnifier/2. So, there are your use cases. There is NO invention here and the text editor case is really a red herring as it is not the essential reason why we need the bounds and hit testing. USE CASE: The use case for hit testing is it pushes the load off the author to the user agent. Imagine you having to do all the GUI hit testing manually for your Windows app. Also, now, pointing device handling occurs at the canvas element while the keyboard handling is handled at an element in fallback content. Here is the accessibility API for UNIX Systems that needs the bounds (see BoundingBox) of an object: http://people.gnome.org/~billh/at-spi-idl/html/classAccessibility_1_1Component.html Here is the accessibility API (see accLocation) for MSAA which is used both Chrome and Firefox on Windows: http://msdn.microsoft.com/en-us/library/dd318466.aspx Here it the accessibility API (see Bounding Box) for an UIA provider: http://msdn.microsoft.com/en-us/library/ms726714(v=VS.85).aspx Right now, without a change to canvas we cannot supply this information to assistive technologies. Do you support Frank moving forward with the setElementPath/hit test proposal for the working group to review and are you still supportive of having such an API for canvas? I would like to have this for Mozilla and Microsoft to present at SXSW even if it is not implemented yet in the browsers by that time. This is base accessibility stuff and is needed regardless of any text discussion. Rich Do you support this ----- Forwarded by Richard Schwerdtfeger/Austin/IBM on 12/19/2011 02:58 PM ----- From: Richard Schwerdtfeger/Austin/IBM@IBMUS To: Steve Faulkner <faulkner.steve@gmail.com>, Cc: chuck@jumis.com, Cynthia Shelly <cyns@microsoft.com>, david bolter <david.bolter@gmail.com>, dbolter@mozilla.com, franko@microsoft.com, Jonas Sicking <jonas@sicking.cc>, Maciej Stachowiak <mjs@apple.com>, Paul Cotton <Paul.Cotton@microsoft.com>, public-canvas-api@w3.org, public-html@w3.org, public-html-a11y@w3.org, Sam Ruby <rubys@intertwingly.net> Date: 12/18/2011 10:27 AM Subject: Re: Request to re-open issue 131 -USE CASES, USE CASES, USE CASES Folks (Steve, I am back temporarily and would like to elaborate), HERE ARE THE USE CASES - AGAIN AND IN ONE SPOT 1. Hit Testing and the bounds of an object USE CASE: Regarding hit testing, it is very, very simple. In ALL operating systems that support an accessibility API it is ESSENTIAL that a magnifier be able to determine the location of an accessible object on the screen so that a user may zoom to it. It has absolutely nothing to do with rich text editing other than the fact that like all other objects we would need to find the text box to zoom to it. You and I, who can see, can scan a page and find what we want. Yet, a magnifier user may only be able to see, say a text box, which has focus and a few characters as the screen my be magnified by a factor of 10. The few characters in the text box may be all they see on the screen. So, to zoom to something else they will ask their assistive technology to do things like find an object and zoom to it - or they may ask it to read from the beginning of an application at the first accessible object and maintain a magnification point around the object Unlike HTML accessible canvas object reside in fallback content which is NOT visible. So, the screen location of these objects can NOT be found without programmatic intervention. In ALL accessible GUI OS platforms the bound so the drawing object are acquired from the device context which is mapped ultimately to the drawing object and then to the corresponding accessible object. The screen location is typically the same location used in hit testing. USE CASE: USE Braille devices also use the bounding information to assist in line breaks on Braille displays. How do I know these things? I built the offscreen model for the first GUI screen readers for the PC. I was hip deep in the graphics engine and windowing systems for both OS/2 and Windows. I also worked on one of the first screen magnifiers the PC - Screen Magnifier/2. So, there are your use cases. There is NO invention here and the text editor case is really a red herring as it is not the essential reason why we need the bounds and hit testing. USE CASE: The use case for hit testing is it pushes the load off the author to the user agent. Imagine you having to do all the GUI hit testing manually for your Windows app. Also, now, pointing device handling occurs at the canvas element while the keyboard handling is handled at an element in fallback content. 2. Caret and Selection Tracking USE CASE: If you are a magnifier you must be able to follow the location on the screen where you are typing a piece of text or you are pointing to select content. Remember, a magnifier's view of the screen may be VERY SMALL. The magnifier needs to follow along as you type. That is why we submitted the change request before and why it was approved and why I had agreement from David Bolter, Microsoft, Steve Faulkner, etc. to submit the first proposal that was accepted. USE CASE: Regardless of whether you are doing rich text or not canvas supports the ability to draw text on the screen. If you are creating a drawing object you will want the user to give it a label. To do that you have to provide them the ability to enter text. The user experience would be dreadful if you had to launch an HTML dialog box to enter it so authors will want to be able enter text using canvas for this basic purpose. The magnifier MUST be able to follow along. USE CASE: Expanding on the above, people will want to select text at times to replace text with new text on canvas even if it means pointing, highlighting as you drag your finger over the text, and typing over the text (we have no clipboard support in canvas). 3. USE CASE for text baseline: As Steve indicated, the use cases for text baseline are in my change proposal. I will not repeat them here. 4. USE CASE for exposing a caret blink rate: OS platforms allow the configuration of a blink rate by a user. User's configure blink rates to avoid epileptic seizures. The blinking problem is not limited to text carets. We need to expose this information so that a canvas author can avoid having a problem. Does anyone not understand these use cases? NOTE: Nobody in the canvas accessibility subteam is a proponent of using canvas for rich text editing (especially me), yet for these basic text editing support and the fact that not everyone wants to produce an internationalized application (NO IME) we need these things. Also, just because we don't want something does not mean authors will not do it. If we do not provide the basic infrastructure to support things like basic text input support on canvas. You and I will be able to grab and use the application on the Web and there will be no recourse for the author to meet the needs of someone less fortunate. This author may not sell his application to the government and may in fact provide it for free on the Web because they think it is cool. So, by not providing the tools to the author to make it accessible, we who have designed the Canvas 2D API spec., are partially responsible for excluding this person from access. It is also unfair to use people with disabilities as a tool to get authors to code the way we would like them to code their web page. At the end of the day that is a losing strategy. There are millions of web pages out there that have missing alt text even though the HTML DTD required the attribute. Rich Inactive hide details for Steve Faulkner ---12/18/2011 04:16:36 AM---Hi Jonas, thanks for your reply.Steve Faulkner ---12/18/2011 04:16:36 AM---Hi Jonas, thanks for your reply. From: Steve Faulkner <faulkner.steve@gmail.com> To: Jonas Sicking <jonas@sicking.cc>, Cc: Sam Ruby <rubys@intertwingly.net>, david bolter <david.bolter@gmail.com>, Richard Schwerdtfeger/Austin/IBM@IBMUS, chuck@jumis.com, Cynthia Shelly <cyns@microsoft.com>, dbolter@mozilla.com, franko@microsoft.com, Maciej Stachowiak <mjs@apple.com>, Paul Cotton <Paul.Cotton@microsoft.com>, public-canvas-api@w3.org, public-html@w3.org, public-html-a11y@w3.org Date: 12/18/2011 04:16 AM Subject: Re: Request to re-open issue 131 Hi Jonas, thanks for your reply. you wrote: > For any feature that we introduce to the web platform we need to have > use cases. Laura Carlson collected information on the use cases: http://www.w3.org/WAI/PF/HTML/wiki/Canvas_Accessibility_Use_Cases you wrote: >However even for hit testing and focus management, maybe we would >design the API differently if we weren't trying to use them to built >text editors. I really don't know enough about accessibility to fully >answer that. For hit testing, example uses and background is provided by Frank Olivier in the doc i pointed to: http://www.w3.org/wiki/Canvas_hit_testing He has also publicly stated that building text editors in canvas is a 'fools errand': http://lists.w3.org/Archives/Public/public-html/2011Nov/0210 So I think it is reasonable to assume that Franks hit testing proposal is not motivated by the desire to build text editors in canvas. For text baseline the rationale is outlined in the change proposal: Modify existing Canvas 2D API to expose text baseline and facilitate drawing of focus rings http://www.w3.org/html/wg/wiki/ChangeProposals/FocusRingTextBaseline in essence: "to facilitate drawing of focus rings around text to support screen magnifier users" Is this minor addition to the canvas text drawing methods proposed to facilitate the building of text editors in canvas? I think not, but clarification from Rich/Charles would be useful. For Focus Management the details are in the change proposal Modify existing Canvas 2D API caret and focus ring support to drive screen magnification http://www.w3.org/html/wg/wiki/ChangeProposals/CaretSelection Are the methods proposed designed to facilitate the building of text editors in canvas? I think not, but clarification from Rich/Charles would be useful. regards Stevef On 16 December 2011 23:45, Jonas Sicking <jonas@sicking.cc> wrote: > On Fri, Dec 16, 2011 at 3:25 AM, Steve Faulkner > <faulkner.steve@gmail.com> wrote: >> Hi Jonas >> >> you wrote: >> "I am personally not at all interested in implementing APIs that are >> there solely for building text editors in canvas." >> >> Of the proposed APIs which do you consider are solely for building text editors? >> >> focus management >> http://dev.w3.org/html5/canvas-extensions/Overview.html#focus-management-1 >> caret and selection management >> http://dev.w3.org/html5/canvas-extensions/Overview.html#caret-and-selection-management >> extensions to text metrics >> http://dev.w3.org/html5/canvas-extensions/Overview.html#extension-to-the-textmetrics-interface >> hit testing >> http://www.w3.org/wiki/Canvas_hit_testing > > The question can easily be answered using the age old saying: "what is > the use case". > > For any feature that we introduce to the web platform we need to have > use cases. If the only use case we can come up with are ones to > implement text editors, then it would seem like an API "solely for > building text editors". > > Based on that, it would seem like at least hit testing and focus > management has other use cases. The rest of the APIs I don't know well > enough to answer. > > However even for hit testing and focus management, maybe we would > design the API differently if we weren't trying to use them to built > text editors. I really don't know enough about accessibility to fully > answer that. > > / Jonas -- with regards Steve Faulkner Technical Director - TPG www.paciellogroup.com | www.HTML5accessibility.com | www.twitter.com/stevefaulkner HTML5: Techniques for providing useful text alternatives - dev.w3.org/html5/alt-techniques/ Web Accessibility Toolbar - www.paciellogroup.com/resources/wat-ie-about.html
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