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Re: Design Principles

From: Leif Halvard Silli <lhs@malform.no>
Date: Tue, 26 May 2009 05:10:26 +0200
Message-ID: <4A1B5DA2.20908@malform.no>
To: Ian Hickson <ian@hixie.ch>
CC: Anne van Kesteren <annevk@opera.com>, HTML WG <public-html@w3.org>
Ian Hickson On 09-05-26 04.50:
> On Tue, 26 May 2009, Leif Halvard Silli wrote:
>> Ian Hickson On 09-05-26 00.19:
>>> On Mon, 25 May 2009, Leif Halvard Silli wrote:
>>>> Because, as I said, it is isn't useful to convince me about anything 
>>>> that you tell me that you have looked at it from scratch. The "from 
>>>> scratch" principle would in itself need to be defined, btw.
>>> We didn't start from scratch because of a design principle, we started 
>>> from scratch because we had no other practical choice. HTML4 is 
>>> woefully inadequate as a specification and it was simply easier to 
>>> ignore it.
>> Except for the thing that "from scratch" is only a theory about your own 
>> work: It was easier to ignore it. So you had a choice. You did not have 
>> to ignore it. I agree with that. Now the HTML 5 work is part of the 
>> organisation that defined HTML 4, and which thus do not ignore it.
> It's certainly true that some people aren't ignoring HTML4, but IMHO 
> arguments that invoke HTML4 as a reason for doing something in HTML5 have 
> close to no weight.
> [...] The "real world", i.e. deployed 
> implementations, implementation experience, legacy content, etc -- as 
> described by the design principles in fact -- are orders of magnitude more 
> important than anything else.

Here is a quote about the "real world":

    "HTML 4 is also in direct competition with proprietary technologies,
    and itís winning, hands-down." [1]

Probably of close to zero value.


leif halvard silli
Received on Tuesday, 26 May 2009 03:11:07 UTC

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