- From: Maciej Stachowiak <mjs@apple.com>
- Date: Mon, 17 Aug 2009 14:28:14 -0700
- To: Lachlan Hunt <lachlan.hunt@lachy.id.au>
- Cc: Doug Schepers <schepers@w3.org>, HTMLWG WG <public-html@w3.org>, public-canvas-api@w3.org
On Aug 17, 2009, at 12:13 PM, Lachlan Hunt wrote: > Doug Schepers wrote: >> I took the initiative to create a draft [1] of the >> Canvas 2D API that is split out from HTML5, and just concentrates >> on the >> API, rather than the <canvas> element. The <canvas> element itself >> would >> need to remain in the HTML5 spec, and would simply reference this >> spec >> for the drawing interface. >> >> I took the opportunity to make it a little more generic (i.e., not >> HTML-specific), so that SVG could also include the Canvas API (for >> example, to be used on <image> elements in SVG); > > I'd be cautious about trying to overload the <image> element in SVG > with the canvas API. We learned with HTML that trying to overload > elements with too much different functionality can create > implementation problems. But I'll leave that to the people working > on SVG to sort out if they want to do that. > > Also, I'd rather have the element's interface definition left within > HTML5 itself, and if any of this is to be split out, I'd prefer it > to be restricted to just the CanvasRenderingContext2D API and > related sections. > > Separating the interface definition means that APIs that interact > with the element itself are now defined in a separate specification, > which is something we've tried to avoid in HTML5 as it can create > conflicts if they're not maintained properly together. For example, > if we ever add a new attribute to <canvas>, we would need to update > two specs simultaneously, which really defeats the purpose of trying > to maintain this in an independent spec. > > It's also not clear to me what problem is being solved by > generalising the interface, nor why it needs solving preemptively > for SVG. Agreed. It makes sense to split CanvasRenderingContext2D and related materials, but not HTMLCanvasElement. The HTMLCanvasElement interface is independent of any specific rendering context interface, for example a 3D context is being defined in a totally separate spec. Regards, Maciej
Received on Monday, 17 August 2009 21:29:00 UTC