- From: Philip Bulley <philip@stink.io>
- Date: Thu, 11 Jun 2015 19:00:17 +0100
- To: public-html-media@w3.org
I'm building a player implementation using MSE, testing in Chrome 43. Seeking back and forth works well, creating multiple TimeRanges in the buffer. But this doesn't remain the case after the frame eviction algorithm has run. The SourceBuffer.buffered shows that partial segment data has been evicted apparently leaving these areas of the buffer damaged (ie. once I have moved the playhead such that the eviction algorithm focuses on another TimeRange, I can't append to the first area of the buffer that had data evicted), these damaged areas consistently appear at every eviction point. When the playhead gets to a damaged area, in some cases audio will fail. Not being fully accustomed to the internals, it would be good to know if the problem I describe might be a symptom of the issues you describe here, that way I can better track progress.
Received on Thursday, 11 June 2015 18:00:52 UTC