Re: HTML5 New Feature: CANVAS as a FORM INPUT

The InkML specification provides for a standard format for serialization. This can all be done with existing JS APIs (like FormData+XHR).

Pressure sensitivity is still missing from current implementations of DOM events.

Signature use cases seem to have more to do with key signing (encryption) than pen input.

-Charles



On Oct 31, 2012, at 9:25 AM, "Thomas A. Fine" <fine@head.cfa.harvard.edu> wrote:

> What would the format of submitted data be?  A JPEG or PNG?  A set of the native canvas commands that were used to create the image?  Or those commands converted into SVG, postscript, or pdf?
> 
> People can already write javascript (or whatever) to allow a user to draw on a canvas, and store the data in some hidden form field.  So this can be accomplished right now.  At a glance, that makes standardization seem unnecessary.
> 
> Incidentally, there was an experiment in the early nineties with something called scribble or jot (or both) which allowed users to make drawings and submit them.  It obviously failed to become a standard, and there's no signs of it left on the web that I can see.
> 
>     tom
> 
> On 10/29/12 6:08 AM, Shai Manor wrote:
>> Dear HTML5 Specification Team,
>> 
>> We live in a touchable world. Tablets, smartphones, touch-enabled monitors.
>> 
>> We should be able to use the CANVAS as a FORM INPUT so that users can
>> literally "digitally sign" with a stylus or a finger, and that signature
>> should be stored either as an image in the user's account or sent to the
>> "requester" through a FORM ACTION.
>> 
>> The concept is simple, taking forms to the next level and enabling
>> user-generated input.
>> 
>> Best Regards,
>> *
>> *
>> *
>> Shai Manor*
>> E-mail: shai.manor@gmail.com <mailto:shaimanor@gmail.com>
> 
> 

Received on Wednesday, 31 October 2012 18:54:44 UTC