- From: <bugzilla@jessica.w3.org>
- Date: Thu, 04 Dec 2014 10:44:52 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=27513 Bug ID: 27513 Summary: Clarify the behavior of Window.createImageBitmap(HTMLCanvasElement) for WebGL Product: HTML WG Version: unspecified Hardware: PC OS: Linux Status: NEW Severity: normal Priority: P2 Component: HTML5 spec Assignee: dave.null@w3.org Reporter: dongseong.hwang@intel.com QA Contact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-admin@w3.org, public-html-wg-issue-tracking@w3.org http://www.w3.org/html/wg/drafts/html/master/webappapis.html#cropped-to-the-source-rectangle "Let the ImageBitmap object's bitmap data be a copy of the canvas element's bitmap data, cropped to the source rectangle. " Above description is ambiguous for WebGL. WebGL has two kind of buffers; drawing buffer (i.e. back buffer) and presented buffer (i.e. front buffer) The spec should specifies which buffer should be copied to ImageBitmap. In my opinion, it should be presented buffer, because 1. the spec intends to copy the screenshot of webgl currently displayed. 2. drawing buffer is discarded in the next frame, so it's difficult to use this API to get RIGHT image. WDYT? -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Thursday, 4 December 2014 10:44:54 UTC