- From: <bugzilla@jessica.w3.org>
- Date: Tue, 25 Sep 2012 21:55:34 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19026
Summary: I would like to see a clearPath or clearStroke
functions similar to clearRect but to clear lines, not
just full rectangles
Product: HTML WG
Version: unspecified
Platform: All
URL: http://www.whatwg.org/specs/web-apps/current-work/#com
plex-shapes-(paths)
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: HTML5 spec
AssignedTo: dave.null@w3.org
ReportedBy: contributor@whatwg.org
QAContact: public-html-bugzilla@w3.org
CC: ian@hixie.ch, mike@w3.org,
public-html-wg-issue-tracking@w3.org,
public-html@w3.org, jackalmage@gmail.com
This was was cloned from bug 11739 as part of operation LATER convergence.
Originally filed: 2011-01-11 22:51:00 +0000
================================================================================
#0 contributor@whatwg.org 2011-01-11 22:51:44 +0000
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Specification:
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html
Section:
http://www.whatwg.org/specs/web-apps/current-work/complete.html#complex-shapes-(paths)
Comment:
I would like to see a clearPath or clearStroke functions similar to clearRect
but to clear lines, not just full rectangles
Posted from: 71.9.39.98
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#1 Tab Atkins Jr. 2011-01-11 23:00:52 +0000
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This can be achieved currently by making a path, calling clip(), *then* calling
clearRect with a bounding rectangle specified.
That technique is fairly unintuitive, though. A clear() method that clears out
a path would be nice.
================================================================================
#2 Ian 'Hixie' Hickson 2011-02-11 01:27:04 +0000
--------------------------------------------------------------------------------
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
you have additional information and would like the editor to reconsider, please
reopen this bug. If you would like to escalate the issue to the full HTML
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http://dev.w3.org/html5/decision-policy/decision-policy.html
Status: Partially Accepted
Change Description: see diff given below
Rationale: That might make sense, but in a future version.
================================================================================
#3 Ian 'Hixie' Hickson 2011-02-11 01:33:19 +0000
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> Change Description: see diff given below
That should read "none yet", my apologies.
================================================================================
#5 Ian 'Hixie' Hickson 2012-02-29 22:11:36 +0000
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What's the use case for this, exactly? Having played with canvas quite a bit
recently I've never found myself needing anything but clearRect() applied to
the entire canvas...
================================================================================
#6 Tab Atkins Jr. 2012-02-29 22:16:00 +0000
--------------------------------------------------------------------------------
I've used the technique I outlined in Comment #1 for a Worms-like game before.
When your gun hit, I did a clearRect() (clipped to a path) to remove pixels
from the "level" canvas.
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#7 Ian 'Hixie' Hickson 2012-02-29 22:45:06 +0000
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I guess that makes sense.
So basically this is just a shorthand for:
.save();
.clip();
.setTranform(identity)
.clearRect(entire canvas)
.restore();
...?
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#8 Tab Atkins Jr. 2012-02-29 22:46:39 +0000
--------------------------------------------------------------------------------
Yup.
================================================================================
#9 Ian 'Hixie' Hickson 2012-02-29 22:54:52 +0000
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I'm going to punt on this for now, and review it at a later date to see how
much demand there has been for it. So far it seems like it would be little more
than a convenience method and I haven't heard much demand for it.
================================================================================
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Received on Tuesday, 25 September 2012 21:55:36 UTC