- From: <bugzilla@jessica.w3.org>
- Date: Tue, 23 Oct 2012 17:25:19 +0000
- To: public-html-bugzilla@w3.org
- Message-ID: <bug-19673-2486@http.www.w3.org/Bugs/Public/>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19673 Priority: P2 Bug ID: 19673 CC: mike@w3.org, public-html-media@w3.org Assignee: adrianba@microsoft.com Summary: Seamless audio signal transitions at splice points QA Contact: public-html-bugzilla@w3.org Severity: normal Classification: Unclassified OS: All Reporter: pal@sandflow.com Hardware: All Status: NEW Version: unspecified Component: Media Source Extensions Product: HTML WG In scenarios such as adaptive bitrate, branching, video editing, and commercial insertion, multiple media streams are spliced into a single continuous program. Care should be taken when processing audio signals at each of the splice points: the audio content on each side of the splice might not have been authored in anticipation of a splice or, when audio is coded, the frame boundaries of each stream might not align. The MSE specification should ideally provide sufficient guidance to enable UA implementations to support seamless audio splicing, and allow content to be authored accordingly. As a starting point, the following input document is meant to summarize practices designed to prevent audio artifacts, enable a seamless splice whenever possible and maintain synchronization between audio and other related signals, e.g. video. https://docs.google.com/open?id=0Bz7s0dhnv-7HdmtkcnBzazdqbEU -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Tuesday, 23 October 2012 17:25:25 UTC