- From: <bugzilla@jessica.w3.org>
- Date: Sat, 10 Nov 2012 16:15:18 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19932 Priority: P2 Bug ID: 19932 CC: mike@w3.org, public-html-wg-issue-tracking@w3.org, public-html@w3.org Assignee: jaymunro@microsoft.com Summary: Proposal: Add CanvasRenderingContext2D.fillRule QA Contact: public-html-bugzilla@w3.org Severity: normal Classification: Unclassified OS: All Reporter: ydelendik@mozilla.com Hardware: All Status: NEW Version: unspecified Component: HTML Canvas 2D Context Product: HTML WG I could not find any response or actions to the: * http://lists.w3.org/Archives/Public/public-whatwg-archive/2011Jun/0123.html * http://lists.w3.org/Archives/Public/public-whatwg-archive/2007May/0338.html While working on pdf.js and shumway projects I noticed that even-odd fill rule is used by default in PDF and Flash formats. Also, it's available in "... other languages/libraries ... (in alphabetical order): cairo, Direct2D, GDI, PDF, PostScript, Quartz, skia, and SVG". The implementation/support/simulation this functionality without canvas fillRule only using available 2D context functions will not look pretty or intuitive, e.g. something like: ctx.rect(10, 10, 100, 40); ctx.rect(15, 15, 90, 30); ctx.fillRule = 'evenodd'; ctx.fill(); will look much better than its replacement. Is it expected to have something like fillRule in the spec? -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Saturday, 10 November 2012 16:15:19 UTC