- From: <bugzilla@jessica.w3.org>
- Date: Sat, 10 Nov 2012 16:15:18 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19932
Priority: P2
Bug ID: 19932
CC: mike@w3.org, public-html-wg-issue-tracking@w3.org,
public-html@w3.org
Assignee: jaymunro@microsoft.com
Summary: Proposal: Add CanvasRenderingContext2D.fillRule
QA Contact: public-html-bugzilla@w3.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: ydelendik@mozilla.com
Hardware: All
Status: NEW
Version: unspecified
Component: HTML Canvas 2D Context
Product: HTML WG
I could not find any response or actions to the:
* http://lists.w3.org/Archives/Public/public-whatwg-archive/2011Jun/0123.html
* http://lists.w3.org/Archives/Public/public-whatwg-archive/2007May/0338.html
While working on pdf.js and shumway projects I noticed that even-odd fill rule
is used by default in PDF and Flash formats. Also, it's available in "... other
languages/libraries ... (in alphabetical order): cairo, Direct2D, GDI, PDF,
PostScript, Quartz, skia, and SVG".
The implementation/support/simulation this functionality without canvas
fillRule only using available 2D context functions will not look pretty or
intuitive, e.g. something like:
ctx.rect(10, 10, 100, 40);
ctx.rect(15, 15, 90, 30);
ctx.fillRule = 'evenodd';
ctx.fill();
will look much better than its replacement.
Is it expected to have something like fillRule in the spec?
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Received on Saturday, 10 November 2012 16:15:19 UTC