- From: <bugzilla@jessica.w3.org>
- Date: Fri, 29 Jul 2011 14:13:35 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12586 --- Comment #5 from Joel Martin <w3.org@martintribe.org> 2011-07-29 14:13:34 UTC --- Actually, I think the gecko approach makes a lot of sense from a spec consistency and usefulness perspective. Typed arrays are the native data format for 3D Canvas (WebGL) interaction. It seems consistent that 2D Canvas data formats would also be typed arrays. As I noted in comment #1 it would be really useful/efficient in some situations to be able to address 2D image data as whole pixels (Uint32Array or Uint32ClampedArray or whatever). Also, being able to move data back and forth easily between 2D Canvas and WebSockets, File API, etc seems like another plus from a spec consistency/simplicity perspective. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Friday, 29 July 2011 14:13:41 UTC