- From: <bugzilla@jessica.w3.org>
- Date: Tue, 19 Jul 2011 19:46:12 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12559
Ian 'Hixie' Hickson <ian@hixie.ch> changed:
What |Removed |Added
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Status|NEW |ASSIGNED
--- Comment #5 from Ian 'Hixie' Hickson <ian@hixie.ch> 2011-07-19 19:46:11 UTC ---
(In reply to comment #4)
>
> I only just noticed that the MediaController's paused state is true when *any*
> slave is paused.
I don't think that's accurate — what part of the spec says that?
> The MediaController is representing the combined state of all slaves.
> Therefore, a MediaController's paused state should be true only when *all*
> slaves are paused (not when one of them is). Further, a pause() and play() call
> on the controller need to be propagated to all slaves - I couldn't find this in
> the spec.
The paused state of MediaControllers is mostly independent of the state of the
slaves.
> Then, the combined resource will continue playing until all slaves reach ended,
> at which point the controller reaches ended. Now, when all slaves have reached
> ended, we could put them all into paused state, which is what a combined play
> button would also show at this instance, thus removing the weird side-effect
> that you pointed out.
Hm, interesting approach. Let me think about how to do that.
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Received on Tuesday, 19 July 2011 19:46:17 UTC