[Bug 13312] After doing a bunch of reading, it appears to me that the crossorigin attribute was added to help WebGL on canvas. As far as I can tell, it is irrelevant when the img element is used in HTML (i.e., <img src="myPic.jpg">. If I am wrong, then could you pl

http://www.w3.org/Bugs/Public/show_bug.cgi?id=13312

Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
                 CC|                            |ian@hixie.ch
         Resolution|                            |FIXED

--- Comment #4 from Ian 'Hixie' Hickson <ian@hixie.ch> 2011-08-10 22:05:53 UTC ---
2D canvas is already fixed to work with this — the images are defined to be
same-origin if you got it via CORS, and canvas does a simple origin check.

I've added a slight amount of explanatory material for <img crossorigin>. I'll
probably add more in due course once we've got more experience with it.


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Status: Accepted
Change Description: see diff given below
Rationale: Concurred with reporter's comments.

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Received on Wednesday, 10 August 2011 22:05:55 UTC