[Bug 12267] Make video state transitions happen in the same task as firing events

http://www.w3.org/Bugs/Public/show_bug.cgi?id=12267

--- Comment #15 from Silvia Pfeiffer <silviapfeiffer1@gmail.com> 2011-04-21 02:21:32 UTC ---
As a developer I just know that when I take a peek at the readyState, it will
be merely more than a Heisenberg measurement.

I am struggling to see the race conditions that are being used as a reason to
make changes to state transitions here. Can you provide an example where the
developer would get the wrong information? Or would get into an unsolvable
situation?

Right now, I just make up for the uncertainty by allowing for time ranges
rather than time points.

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Received on Thursday, 21 April 2011 02:21:37 UTC