- From: <bugzilla@jessica.w3.org>
- Date: Wed, 06 Apr 2011 17:51:09 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12427 --- Comment #12 from Tab Atkins Jr. <jackalmage@gmail.com> 2011-04-06 17:51:08 UTC --- (In reply to comment #11) > (In reply to comment #10) > > (In reply to comment #9) > > > > http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2010-August/027581.html > > > > > > I'm not sure I understand this. What is "image sprite support" and why is > > > cutting an image using the canvas 2d api not good enough? > > > > Consider the general case of CSS spriting, which is currently done in a hacky > > way with background-position. Spriting into an <img> is just one instance of > > this type of spriting that can't be done even hackily at present (without doing > > something like running script to use <canvas>). > > Is the goal of this to save bandwidth by putting several images into a single > physical image? Not bandwidth, but connections, yes. Spriting isn't the best approach for saving connections (better is resource packages, or a reworking of the internet architecture like SPDY), but it's a decent stop-gap solution. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Wednesday, 6 April 2011 17:51:11 UTC