[Bug 8802] The drawImage function should be able to handle animated pictures by adding an additional parameter 'restart'. If restart is set to true, then the first frame is loaded - otherwise, it moves one frame forward from the last time drawImage was called on the

http://www.w3.org/Bugs/Public/show_bug.cgi?id=8802


Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX




--- Comment #1 from Ian 'Hixie' Hickson <ian@hixie.ch>  2010-02-13 11:35:35 ---
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
you have additional information and would like the editor to reconsider, please
reopen this bug. If you would like to escalate the issue to the full HTML
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Status: Rejected
Change Description: no spec change
Rationale: At the risk of missing the obvious, what's the use case? Is this
just to make drawing animated sprites easier? It seems like in most cases
animated sprites are going to have to jump around from animation to animation
and in practice are unlikely to just spin around a single set of frames... in
fact, it seems frankly easier just to write the 4 or 5 line function to do
animation manually, and just yank the frames from a larger sprite image where
the frames are all given in a long strip.


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Received on Saturday, 13 February 2010 11:35:36 UTC