- From: <bugzilla@wiggum.w3.org>
- Date: Sat, 13 Feb 2010 11:35:35 +0000
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http://www.w3.org/Bugs/Public/show_bug.cgi?id=8802 Ian 'Hixie' Hickson <ian@hixie.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |WONTFIX --- Comment #1 from Ian 'Hixie' Hickson <ian@hixie.ch> 2010-02-13 11:35:35 --- EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are satisfied with this response, please change the state of this bug to CLOSED. If you have additional information and would like the editor to reconsider, please reopen this bug. If you would like to escalate the issue to the full HTML Working Group, please add the TrackerRequest keyword to this bug, and suggest title and text for the tracker issue; or you may create a tracker issue yourself, if you are able to do so. For more details, see this document: http://dev.w3.org/html5/decision-policy/decision-policy.html Status: Rejected Change Description: no spec change Rationale: At the risk of missing the obvious, what's the use case? Is this just to make drawing animated sprites easier? It seems like in most cases animated sprites are going to have to jump around from animation to animation and in practice are unlikely to just spin around a single set of frames... in fact, it seems frankly easier just to write the 4 or 5 line function to do animation manually, and just yank the frames from a larger sprite image where the frames are all given in a long strip. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Saturday, 13 February 2010 11:35:36 UTC