- From: <bugzilla@wiggum.w3.org>
- Date: Tue, 02 Feb 2010 16:44:40 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=8238 --- Comment #26 from Don Brutzman <brutzman@nps.edu> 2010-02-02 16:44:39 --- We have solicited first-person interest from different UA vendors with little feedback so far. Further dialog is welcome. We have closely examined the Mozilla Minefield and Apple Safari /Google Chrome Webkit implementations. We have further created a plugin-free implementation that works with each codebase for compound HTML/X3D documents, using an HTML script that invokes a WebGL library to parse embedded X3D. This open-source solution is documented and demonstrated at http://www.x3dom.org We are prepared to go beyond this, to develop and contribute code that integrates an open-source X3D player directly with these HTML UA browsers. This would appear to provide the native capability in three browsers. We further remain keen to collaborate with Opera and Microsoft. Of additional technical interest is that this aproach might be repeated for a DirectX-based renderer, or even a different shader-based renderer such as Google O3D. Given that 3 or more major HTML user agents might be demonstrated capable of handling centralized extensibility of X3D in HTML5, this commitment seems sufficient to handle this important requirement. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 2 February 2010 16:44:41 UTC