- From: François Daoust <fd@w3.org>
- Date: Wed, 03 Apr 2024 10:43:53 +0000
- To: public-gpu@w3.org
Hello group, I noticed a question on "Living Spec" in the draft minutes of the last WebGPU WG meeting [1] : > KN: What’s the difference between Living Spec and just periodically pushing new CRs? > CW: could ask fdaoust@ to explain this. The W3C Process does not have a notion of a "Living Spec", but it now has a (relatively simple) mechanism that allows groups to do something close to what a "Living Standard" is in WHATWG. That mechanism essentially amounts to periodically pushing new CRs. It does not have a real name. I'll continue to call it "Living Spec" mode here. In practice, the CR stage is divided into two statuses: CR snapshot and CR draft. Publication of a CR snapshot requires some validation (wide review, formal approval). It also triggers a Call for Exclusions from a patent policy perspective, and brings related Royalty-Free licensing guarantees. Publication of a CR draft is just like publishing a Working Draft, which you are already doing on a daily basis: no wide review, no formal validation, and no guarantee. To enter the CR stage, you need to publish a CR snapshot. After that, you may publish as many CR drafts as you want. Then, once in a while, you will publish another CR snapshot (the Process says that a snapshot "SHOULD be published within 24 months of the Working Group accepting any proposal for a substantive change" [2]), both to record support from the web community at large, and to bring Royalty-Free licensing guarantees for the new features. You may do that forever but that's the part that requires rechartering of the group: in the absence of a statement in the charter that says that the specifications will stay at the CR stage, the expectation is that they will eventually reach the Recommendation stage. With the rechartering, you would effectively be telling the world that you operate under a "Living Spec" mode. That seems a good idea to me for the specs you develop, because they will likely see new features being added over time, with no clear "we're fully done" milestone. > KR: WebIDL had a working draft that published CRs periodically and it was very confusing because there were two very different versions of the spec, one very out of date. That should no longer happen. As soon as you've published a CR snapshot, you can publish CR drafts with each and every commit made to the main branch of the repository, using the same automated publication system as today. The version on /TR will remain in sync with the editor's draft. Said differently, https://www.w3.org/TR/webgpu/ will always return the latest published version of the WebGPU spec, it won't stay stuck at the CR snapshot. In short, don't see CR as being a frozen state. That was the case a long time ago. It no longer is! For the specs you develop, it is very likely that you will need to publish more than one CR snapshot and plenty of CR drafts, even if you don't recharter to switch to a "Living Spec" mode. The first CR snapshot does not need to be perfect. It is good if all features that you consider needed for a first implementation are roughly specified. It is totally fine to have lots of editorial todos in the spec, and fine if you already know that some features need to be revisited afterwards. Hope that helps :) François. [1] https://docs.google.com/document/d/1XcJ2CeiF2bY7LUMOWvQXmFY5pLF74A_AfDxmg4LX_z4/edit#heading=h.yrx696uk7n8t [2] https://www.w3.org/2023/Process-20231103/#publishing-crrs
Received on Wednesday, 3 April 2024 10:43:54 UTC